06-02-2006, 10:29 PM
This is very basic, it WILL be updated in the immediate future.
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In the middle of all the guilds will be a Guild Relations, which me and HF will control. It basically consists of messengers that go from one guild to another and keep things running smoothly, sending news of conflicts and alliances.
Guilds are defined as an organized group or business.
The five guild types are Assassain, Mercanaries, Church (Dojo of Light), Mafia, and Evil.
Assassain is designed for people with a knack for hunting a certain person or people and usually killing them. People would hire the guild for this job. Because it's obvious an illegal act on most planets, this is a very secretive guild.
Mercanaries is a Fighters guild, out in the open, for anyone to hire. Usually involves out in the open fighting, as opposed to an assassain's preferred "thrill of the hunt" missions.
The Dojo of Light will basically be a holy guild that is designed to protect the people who prey to the temples and church. Also can be used to stop evil-doings.
The Mafia is organized crime, like stealing, bribing, or blackmail.
The Evil guild is your normal "We want to take over the world" group, who will stop at nothing to fuck things up for everyone.
The guilds will be based on one planet, but will have small camps on all the planets so they'll still be universal.
The actual details and how to join each guild, will be decided by the Guildmaster. Speaking of...
The GMs will be NPCs, controlled by a member of Chubbs. It's probably best the member have their character somehow involved in the guild. The GM will decide the rankings, give out the tasks and make all the rules and decisions. The GM will be responsible for making all NPCs in the guild.
The GM will give out tasks, depending on rank. If it's a small job, it shouldn't require much. If it's a big job, usually given to high ranking people, then it should take a long time to complete, and should tie into whatever storyline you're doing. For example, if you're meeting with friends or doing a non-guild quest, you could still have your character planning things out or preparing for the actual guild-quest. The rewards will be given upon completion, like a normal quest.
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In the middle of all the guilds will be a Guild Relations, which me and HF will control. It basically consists of messengers that go from one guild to another and keep things running smoothly, sending news of conflicts and alliances.
Guilds are defined as an organized group or business.
The five guild types are Assassain, Mercanaries, Church (Dojo of Light), Mafia, and Evil.
Assassain is designed for people with a knack for hunting a certain person or people and usually killing them. People would hire the guild for this job. Because it's obvious an illegal act on most planets, this is a very secretive guild.
Mercanaries is a Fighters guild, out in the open, for anyone to hire. Usually involves out in the open fighting, as opposed to an assassain's preferred "thrill of the hunt" missions.
The Dojo of Light will basically be a holy guild that is designed to protect the people who prey to the temples and church. Also can be used to stop evil-doings.
The Mafia is organized crime, like stealing, bribing, or blackmail.
The Evil guild is your normal "We want to take over the world" group, who will stop at nothing to fuck things up for everyone.
The guilds will be based on one planet, but will have small camps on all the planets so they'll still be universal.
The actual details and how to join each guild, will be decided by the Guildmaster. Speaking of...
The GMs will be NPCs, controlled by a member of Chubbs. It's probably best the member have their character somehow involved in the guild. The GM will decide the rankings, give out the tasks and make all the rules and decisions. The GM will be responsible for making all NPCs in the guild.
The GM will give out tasks, depending on rank. If it's a small job, it shouldn't require much. If it's a big job, usually given to high ranking people, then it should take a long time to complete, and should tie into whatever storyline you're doing. For example, if you're meeting with friends or doing a non-guild quest, you could still have your character planning things out or preparing for the actual guild-quest. The rewards will be given upon completion, like a normal quest.


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