12-15-2005, 07:02 PM
I've been looking at the Fusion ability, and thought it was a little too simple. Right now it's just an ability that allows two people to fuse for an indiscriminate amount of time. I propose we keep the single 'Fusion' ability, but have it work a little differently depending on your character. Here are some ideas, take them as you will.
Fusion Dance (Humans/Changelings/'Aliens'/Saiya-jin): The classic type of fusion, this allows two basic humanoid races to fuse for an IC half-hour, after which there is a one hour 'cooldown' on the ability's use. Fusion multiplier: 2x combined base ki.
Semi-Perma Fusion (Androids, Namekians): This was the fusion used in DBZ by Namekians and Super Android 13 and Super Android 17. It allows two people of the same race to fuse for an unlimited time until either chooses to 'defuse'. It is not as powerful, however, as the volatile energies of the temporary fusion dance. Fusion multiplier: 1.5x combined base ki.
Absorption Fusion (Cell, Buus): This lets the character absorb another player, combining their energies. This lasts until the player is able to escape, from inside or out. Though usually used in force, a player can also consent to let themselves be absorbed and be spat out later. Fusion multiplier: 1x combined base ki.
Cross-Species Fusion (everyone): Though fusion works best when two people have a similar genetic structure, it is entirely possible for different races to fuse. However, due to the instability it will only last 30 IC minutes. Fusion multiplier: 1.5x combined base ki.
I thought there needed to be some limitations and rules on the ability. In addition, this would make it more interesting IMO, without being a little overpowering as it is currently. What do you think?
Oh, and as a bonus, if the staff ever lets you win/buy Potara Earrings...
Potara Fusion (everyone): This lets any two people fuse for an unlimited amount of time. Fusion multiplier: 2x combined base ki.
Fusion Dance (Humans/Changelings/'Aliens'/Saiya-jin): The classic type of fusion, this allows two basic humanoid races to fuse for an IC half-hour, after which there is a one hour 'cooldown' on the ability's use. Fusion multiplier: 2x combined base ki.
Semi-Perma Fusion (Androids, Namekians): This was the fusion used in DBZ by Namekians and Super Android 13 and Super Android 17. It allows two people of the same race to fuse for an unlimited time until either chooses to 'defuse'. It is not as powerful, however, as the volatile energies of the temporary fusion dance. Fusion multiplier: 1.5x combined base ki.
Absorption Fusion (Cell, Buus): This lets the character absorb another player, combining their energies. This lasts until the player is able to escape, from inside or out. Though usually used in force, a player can also consent to let themselves be absorbed and be spat out later. Fusion multiplier: 1x combined base ki.
Cross-Species Fusion (everyone): Though fusion works best when two people have a similar genetic structure, it is entirely possible for different races to fuse. However, due to the instability it will only last 30 IC minutes. Fusion multiplier: 1.5x combined base ki.
I thought there needed to be some limitations and rules on the ability. In addition, this would make it more interesting IMO, without being a little overpowering as it is currently. What do you think?
Oh, and as a bonus, if the staff ever lets you win/buy Potara Earrings...
Potara Fusion (everyone): This lets any two people fuse for an unlimited amount of time. Fusion multiplier: 2x combined base ki.
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Bra Wrote:People are dumb, essentially.


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