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You'll start with 2000 soldiers. All will begin at the castle.
Your job is to begin planning how you wish to seperate units, and possible ideas of what to do when the game begins. You can hold as many soldiers as you want at the castle.
You should also look at the basic soldier types listed at the rules forum and decide how many of each type you will be starting with and how to seperate them. That includes non-combat.
NPC Generals will be listed soon. You can put PCs are Generals as well. Questions go here.
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Bra has decided not to join. I'm going to pick another one based off who wants to be in United (a couple people on the fence) and who the best one from that group is.
Unfortunately, not too many people are gravitating towards United right now. I'll be screwed if I don't get a lot of people. =(
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All start in the castle. Does this mean I need to wait for the game to start to move my troops to different squares?
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Quote:Originally posted by Bardock
All start in the castle. Does this mean I need to wait for the game to start to move my troops to different squares?
Yea, but you can issue orders to your troops anytime, so they know what to do when they start
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I await my commands, cap'n.
*salute*
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Yamcha reporting for duty *salutes*
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Garlic Junior and Yamcha are going to be my generals. Give me a bit and I can lay out a plan of action.
Celipa, glad to see you aboard.
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Take all the time you need commander*salutes* it will be an honor to serve under you.
Edit: Do we wait for you to RP recruiting us? or can we RP in the Barracks? Not trying to rush you just asking. I already rped once today so I'm fine
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Just RP in the barracks, but have a "recruiting agent" bring you in. I'll roleplay meeting everyone after the planning stage.
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=D
I'll be a good soldier. Infantry, maybe?
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Go ahead and pick whatever type of soldier you would like to be.
If you have any ideas for an army strategy, feel free to chip in.
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I think...
We select one main target at a time. Two of our main forces (bigger, slower moving, but powerful) will go for their castle, but from two seperate sides, in sync. Two form a kind of pincer around them. Then we'll attack from either side, but one first, and if it fails, the next second.
Our smaller scatterings could patrol around our own borders to keep it safe, and establish structures.
If our two main forces fail, we could replace them with another two huge forces that we assemble if the need arises.
>.>
I like it, at least.
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Gld to be aboard, sir. *Salutes.*
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Quote:Originally posted by Celipa
I think...
We select one main target at a time. Two of our main forces (bigger, slower moving, but powerful) will go for their castle, but from two seperate sides, in sync. Two form a kind of pincer around them. Then we'll attack from either side, but one first, and if it fails, the next second.
Our smaller scatterings could patrol around our own borders to keep it safe, and establish structures.
If our two main forces fail, we could replace them with another two huge forces that we assemble if the need arises.
>.>
I like it, at least.
I think we should send maybe one large force to an area, and one more petite force to accompany that large force. Naturally, their forces will go after to the large force of ours, then the smaller force and infiltrate. Also, yes, always keep some units to protect the stronghold.
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I don't know if we should be gunning for the kill right off. Something tells me the 'good guys'(us) will be a target. I say set up a strong defense early on and do some major scouting so we have a better idea of what's going on.
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I also think we should take over some nearby villages before anything else, to increase our military size and all.
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Taking nearby neutral territory is a must too.
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Both ideas are great. They actually have me wondering what you guys do with you time...lol. I'm just going to say my opinions on them both because I don't usually attempt to aid in the creation of military attack/defense strategies lol
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My opinion on Celipa's: instead of scatterings surrounding our area, we should have like a perimeter set up and have the men be able to cover small areas alone, and not spread too far so if needed they can help each other, because with scatterings ...they well scatter and one side might be more protected than the other, and/ or out troops might be cluttered at some random time and openings will be left for the enemy to invade our territory. So basically evenly distribute our men to form a kind of perimeter around our borders. The rest I love.
My opinion on Gokua's: I believe your idea was to kind of use the large force as a diversion correct? If not than never mind, but if so. The petite force as you put it should attack attempt to infiltrate an area left vulnerable due to the number of troops it would take to thward off our large force, and the focus they will give to it. I believe that if the smaller force was too run in behind the larger force they would be met by a large force and end up doing the exact same thing our large force was intended to do keep the enemy occupied and battle to the death. Also the small force should be really small and it should come in waves to insure that even if one is stopped the other could have a far better chance and eventually infiltration will occur no matter what the enemy does.
_ _ _ _ _ _ _ _ _ _ _ _
Yeah if that didn't make sense I'm sorry, again I am no military strategist.
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Just to let you all know, I made a pre-game alliance with Broli and KV way back when we were told we were Commanders, aka the Dante forces. We're on friendly terms and will continue to be so until we're the last two standing, if that ends up being the case. If it is, we'll withdraw mutual forces and go head-to-head. I've recently reconfirmed this alliance with both of them.
Our first target, as per agreement, will be Android 17's army, aka the Outcasts.
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