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Best Moves/Techniques
#1
Is it possible that we could get a rundown on how these work? Also, just to ask...is Flying/Bukujutsu going to be an ability you've got to buy with XP, or do you have it automatically?
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#2
There will be a slight change in how Best Moves operate. The most likely situation is that character will start with one Best Move "slot" when they create their character and then have to buy more "slots" with XP. The upside to this is that we'll be far more lenient with how strong or powerful Best Moves can be, as well as what needing any other abilities in order for those Best Moves to make sense (ie. needing Telepathy to have Telekinesis as a Best Move).

There's a possiblity that people will have to buy an ability that grants flight. That's undecided as of yet, though.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#3
Will the new best moves have a standard XP cost or be given one on a case by case basis based on power?

Such as Yamu re-learning 'Ki-Shotgun' would cost 2XP, but learning 'Fireproof' which reduces the damage taken from pyrokenises would be 10XP.
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Dante's Abyss 2007 Runner-Up
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#4
Standard costs. For example, the first extra slot will cost 5 xp, the second one will cost 10 xp.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#5
Is there a possibility of having 'Best Moves', which have strategic value and can effect PvP fights, and a list of 'Favorites' to go in your character vault for strictly RP purposes. Example: Yamu uses 'Eraser Cannon' which is just a ki blast from his mouth. It has not real value but I use it in RPs as a way of circumventing attacks that pin his arms or if one gets broken.

It seems like a big price to pay 10xp just to get Eraser Cannon back.
[Image: Yamusig3copy.jpg]

Dante's Abyss 2007 Runner-Up
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#6
It's going to be interesting seeing how people will RP losing their moves.
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#7
Quote:Originally posted by Bulma
It's going to be interesting seeing how people will RP losing their moves.

And bajillions of power level.
"We pissed away all the money on rock n' roll."
-Slash
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#8
It'll create many cliches.
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#9
Eh, you are your character's god, you can do anything you want to them...just write it. I just had Yamu undergo dramatized Native American religious rights and meet a series of very powerful Spirits that he then promptly offended. If I decide to keep him I'm just going to have them punish him by taking away his Kaioken and Powerlevel.

I just don't want to have to pay 20xp to key my Ki Weapons back when I could get a new actual technique instead.
[Image: Yamusig3copy.jpg]

Dante's Abyss 2007 Runner-Up
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#10
You'd be better of getting a new move alltogether.
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#11
What are the costs for individual techs?

Will characters be able to shoot generic energy bolts without a tech for it? What are the costs for special energy wave techs like Kamehameha and Chou Kamehameha?

Will fighting styles be considered a tech? If so, how will they affect character performance in battle?
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#12
Costs for individual techs?

Abilities have all been given individual XP costs. Examples of those can be seen in the thread with saiyan and tsufuru-jin racial abilities listed. If you're talking about Best Moves, then I can't answer as costs haven't been decided.

Generic energy bolts without tech?

Probably not. It looks as though there will be an ability for ki control, but this will be an extremely low-cost ability. The primary purpose of this is to give a statistical representation of their character's inability to use ki. The only exception to this will be Best Moves; Best Moves will not require ki control.

Costs for special energy waves?

Those would be considered Best Moves. As stated above, costs for new Best Move slots have not yet been determined.

Fighting styles as abilities?

No. There will be no immediate incorporation of a fighting style system.

@Yamu: For something like that, you'd still probably have to buy a Best Move slot. Otherwise we end up with people coming up with all kinds of crap "just for RP purposes" just so they can try to make an end-run around the system.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#13
Quote:Originally posted by Raditzu
Costs for individual techs?
@Yamu: For something like that, you'd still probably have to buy a Best Move slot. Otherwise we end up with people coming up with all kinds of crap "just for RP purposes" just so they can try to make an end-run around the system.

I completely understand the reservation. In my head it works alot like 'combo' moves do now. If you learn pyro or cryo you get to add 'Flaming Ki Sword' to your vault if you have already learned Ki Sword with your intelligence.

So, if you learn Ki Control you could say also get a Best Move slot to add your signature 'Ki Beam' attack instead of having to learn it seperatly with more xp. Having some techniques give you a Best Move slot with it so you could actually use it after learning it.
[Image: Yamusig3copy.jpg]

Dante's Abyss 2007 Runner-Up
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#14
You can use pyro or cryo or ki control without having a best move for them. Best Moves just let you do something that couldn't be done with simple blasts or bolts of ki.

And Ki Control won't be necessary to have a ki-based Best Move. For example, even if you don't have ki control, you could have eraser cannon as your best move.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#15
I'm confused. If someone can have eraser cannon as a best move without the use of Ki Control then why have ki control at all?
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#16
That situation only applies to best moves. The character would still be unable to fly or use normal ki blasts, etc., etc..
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#17
I'm unsure if I can say this correctly, so please bear with me.

Does everyone need to purchase Ki Control?

The reasoning behind the question is simply this...what if people just want to learn Elements and not be able to throw ki blasts left and right?

Would ki control be needed to earn Power Ups or would it be possible to earn them without that particular tech?

I know it's not that expensive, i was just thinking that if people wanted to be mages and stuff that don't really fly around, having Ki control would be pointless, but if it's needed for power ups, then it'd be helpful to have it lol.
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#18
Quote:Originally posted by Raditzu
That situation only applies to best moves. The character would still be unable to fly or use normal ki blasts, etc., etc..

So basically after the reset we'll need ki control to fly and use normal kiblasts?
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#19
Quote:Originally posted by Android 13
I know it's not that expensive, i was just thinking that if people wanted to be mages and stuff that don't really fly around, having Ki control would be pointless, but if it's needed for power ups, then it'd be helpful to have it lol.

That's exactly why it was added. Ki Control will not be needed for any powerups and, as of right now, its not needed for any other abilities, either.

@Turles: yes. Like I said before, it will be an extremely low-cost ability. 3 or 4 RPs would earn you enough XP to buy ki control.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#20
I just have a question about how this effects cannon characters. Will we lose all our best moves/abilitis at the turn and have to re-earn all of them? Will we get to keep one and depending on what it is be handed some sort of ability to complement the usage of such a skill? This is the type of thing I am wantning to know.
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