02-03-2008, 09:19 PM
Well, since you're getting better, I guess it's okay to give you that hard c&c that made me infamous.
The sig is too monotone, which makes it unattractive. You need to keep the natural colors of the model in the sig, and just structure the sig's colors around his, then just use some gradient mapes and photo philters (on soft light, or another setting, playing w/ the opacity) to blend the sig more. Yes, I know you don't always make monotone sigs, but the thing is, you should never make them. lol
The c4d render going across the model catches your eye too much, and also, its a little sharp. You can see the pixel lines on the bottom edges of the crd.
Depth is questionable. See, depth isn't all about sharpening the render and blurring the BG. When making sigs, try to make the closest part of the sig the most detailed, and the thing thats most far the least detailed. This may take several layers, but what must be done must be done.
Not a huge fan of the BG either. It just seems to be render c4ds and wireframe c4ds. =P I'd say that for graphics you just need to learn more techniques so you can broaden your skills. (i.e. smudging)
The sig is too monotone, which makes it unattractive. You need to keep the natural colors of the model in the sig, and just structure the sig's colors around his, then just use some gradient mapes and photo philters (on soft light, or another setting, playing w/ the opacity) to blend the sig more. Yes, I know you don't always make monotone sigs, but the thing is, you should never make them. lol
The c4d render going across the model catches your eye too much, and also, its a little sharp. You can see the pixel lines on the bottom edges of the crd.
Depth is questionable. See, depth isn't all about sharpening the render and blurring the BG. When making sigs, try to make the closest part of the sig the most detailed, and the thing thats most far the least detailed. This may take several layers, but what must be done must be done.
Not a huge fan of the BG either. It just seems to be render c4ds and wireframe c4ds. =P I'd say that for graphics you just need to learn more techniques so you can broaden your skills. (i.e. smudging)
![[Image: 1stAerosig.png]](http://i137.photobucket.com/albums/q218/Aerogfx/sigs/1stAerosig.png)
Placed 3rd in Dante's Abyss 08


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