08-03-2008, 10:19 AM
As each person is different, so is each ship. Upon ordering a ship, the buyer is free to customize the ship however they see fit, giving it their own unique twist. Maybe you like spheres; it would be no trouble at all to order a ship that is perfectly round. While that may not make much practical sense, style is often not a product of practicality. In addition to the outward appearance of a ship, the actual size can also be changed up to 200 meters. This won't have any direct effect on a ship's performance. A ship's desription would be put in the "Ship Vault" forum which has yet to be created.
Miscellanious Upgrades:
Miscellanious upgrades may only be purchased once per ship.
Cete'el Flux-Core Swap
Core: +50
Cost: 8,000[INDENT]While this upgraded ship core costs almost as much as a ship itself, the benefits can be quite beneficial. The extra energy output by this upgrade can be cruical to equipping a ship with that extra shielding system, or that Railgun you've always had your eye on.
[/INDENT]Grappler Extensions
Core: -10
Cost: 4,000[INDENT]Grapplers are arms that extend outwards and allow a ship to take hold of an object within range. This could be anything from another ship to someone who accidentally walked through the wrong door. They can be equipped on any part of a ship. The end of the Grapplers can shift from either a 'hand' to a powerful magnet.
[/INDENT]Grappler Cable
Core: -5
Cost: 2,000[INDENT]A cheap, easy replacement for the Grappler Extension, the Grappler Cable is stored in a small pod that can be installed anywhere on a ship. The end of the cable is an extremely powerful magnet and the cable itself is capable of withstanding immense pressure. While not as versatile as the Grappler 'arms' the cable can serve many purposes.
[/INDENT]Interceptor
Core: -10
Cost: 2,500[INDENT]These cheaply-made, super low yield missiles can be fired from pods on the hull of the ship. True to their name, these projectiles are designed to intercept inbound missiles and other projectiles and crash into them, most often causing the offending projectile to explode or veer off-course. These are useless, however, as weapons.
[/INDENT]Gravity Well
Core: -35
Cost: 7,000
Propulsion: -20
Unavailable on small ships[INDENT]The Gravity Well upgrade is an immense unit which creates a powerful field, from which nothing can escape. This forces an opponent to stay and see the battle to the bitter end, eliminating their chance to flee. If the tables are turned against the user, however, the Gravity Well can be shut down in order to facilitate escape.
The Gravity Well control system is completely exposed, and defended only by the ship's shielding. Should the shields fail to deflect a projectile, the Gravity Well could effectively be knocked off-line.
[/INDENT]Cloaking device:
Core:-25
Cost: 7,500
Small/Medium ships and fighters only[INDENT]A must have for most ships if they wish to go undetected through uncharted space. While this device doesn�t actually make your ship invisible it affects light around it to not reflect off. Giving the feeling of being invisible. While this technology is not completely perfected it does give you the element of surprise if that is what you are looking for. The field that refracts the light however is vulnerable to fire as it sits on the outside of your ship. One hit from any blaster type weapon and your ship is once again in plain view. Due to the sheer size of larger ships, a cloaking field can not be maintained.
[/INDENT]Droid Crew
Cost: 5,000
Huge ships only[INDENT]With a ship the size of the Interstellar Mobile Fortress, no crew of people alone could keep it fully functional and operational at all times. To fix this problem both companies Shoji and Cete'el have developed their own line of cheap and efficient robots to handle the maintenence and management of the larger ships. This purchase is a must for anyone who plans on seeing their Fortress move from orbit.
[/INDENT]Rheem Docking Bay
Cost: 2,000
Large ships only[INDENT]Though crude in design, this upgrade has been proven to be amazingly useful. In essence, this 'docking bay' is a compartment roughly the length of the large ship that is attached to the hull of the vessel. Though, initially, it may not be the most visually appealing, this upgrade doubles the storage space of the large ship, allowing it to carry four small ships or two medium ships.
[/INDENT]Shoji Core Reenforcement
Core: +50
Cost: 2,000In an effort to match their competitors, Shoji Industries has created an apparatus that synchronizes with a ships power core and drastically boosts its power. The only fault with this system is that the sheer size of the device makes unuseable by small and medium ships, while the boost is not substantial enough to aid a huge ship. So, for those in possession of a large ship, you're in luck. This upgrade works with both stock power cores and the upgraded, Cete'el alternative.
Miscellanious Upgrades:
Miscellanious upgrades may only be purchased once per ship.
Cete'el Flux-Core Swap
Core: +50
Cost: 8,000[INDENT]While this upgraded ship core costs almost as much as a ship itself, the benefits can be quite beneficial. The extra energy output by this upgrade can be cruical to equipping a ship with that extra shielding system, or that Railgun you've always had your eye on.
[/INDENT]Grappler Extensions
Core: -10
Cost: 4,000[INDENT]Grapplers are arms that extend outwards and allow a ship to take hold of an object within range. This could be anything from another ship to someone who accidentally walked through the wrong door. They can be equipped on any part of a ship. The end of the Grapplers can shift from either a 'hand' to a powerful magnet.
[/INDENT]Grappler Cable
Core: -5
Cost: 2,000[INDENT]A cheap, easy replacement for the Grappler Extension, the Grappler Cable is stored in a small pod that can be installed anywhere on a ship. The end of the cable is an extremely powerful magnet and the cable itself is capable of withstanding immense pressure. While not as versatile as the Grappler 'arms' the cable can serve many purposes.
[/INDENT]Interceptor
Core: -10
Cost: 2,500[INDENT]These cheaply-made, super low yield missiles can be fired from pods on the hull of the ship. True to their name, these projectiles are designed to intercept inbound missiles and other projectiles and crash into them, most often causing the offending projectile to explode or veer off-course. These are useless, however, as weapons.
[/INDENT]Gravity Well
Core: -35
Cost: 7,000
Propulsion: -20
Unavailable on small ships[INDENT]The Gravity Well upgrade is an immense unit which creates a powerful field, from which nothing can escape. This forces an opponent to stay and see the battle to the bitter end, eliminating their chance to flee. If the tables are turned against the user, however, the Gravity Well can be shut down in order to facilitate escape.
The Gravity Well control system is completely exposed, and defended only by the ship's shielding. Should the shields fail to deflect a projectile, the Gravity Well could effectively be knocked off-line.
[/INDENT]Cloaking device:
Core:-25
Cost: 7,500
Small/Medium ships and fighters only[INDENT]A must have for most ships if they wish to go undetected through uncharted space. While this device doesn�t actually make your ship invisible it affects light around it to not reflect off. Giving the feeling of being invisible. While this technology is not completely perfected it does give you the element of surprise if that is what you are looking for. The field that refracts the light however is vulnerable to fire as it sits on the outside of your ship. One hit from any blaster type weapon and your ship is once again in plain view. Due to the sheer size of larger ships, a cloaking field can not be maintained.
[/INDENT]Droid Crew
Cost: 5,000
Huge ships only[INDENT]With a ship the size of the Interstellar Mobile Fortress, no crew of people alone could keep it fully functional and operational at all times. To fix this problem both companies Shoji and Cete'el have developed their own line of cheap and efficient robots to handle the maintenence and management of the larger ships. This purchase is a must for anyone who plans on seeing their Fortress move from orbit.
[/INDENT]Rheem Docking Bay
Cost: 2,000
Large ships only[INDENT]Though crude in design, this upgrade has been proven to be amazingly useful. In essence, this 'docking bay' is a compartment roughly the length of the large ship that is attached to the hull of the vessel. Though, initially, it may not be the most visually appealing, this upgrade doubles the storage space of the large ship, allowing it to carry four small ships or two medium ships.
[/INDENT]Shoji Core Reenforcement
Core: +50
Cost: 2,000In an effort to match their competitors, Shoji Industries has created an apparatus that synchronizes with a ships power core and drastically boosts its power. The only fault with this system is that the sheer size of the device makes unuseable by small and medium ships, while the boost is not substantial enough to aid a huge ship. So, for those in possession of a large ship, you're in luck. This upgrade works with both stock power cores and the upgraded, Cete'el alternative.
[SIGPIC][/SIGPIC]
_=So wake me when it's through
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_

