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[06] Techniques and Abilities
#1
TECHNIQUES AND ABILITIES


There are two main categories for ‘character moves’ in this RPG: “abilities” and “techniques.” Abilities are generally more powerful than their counterpart, and are far more difficult to obtain. There is also a larger variety to allow better customization to your preference of fighting style. Techniques are somewhat less powerful, and there are less of them, but they are more readily attainable. Techniques also have a sub-category, “Custom Techniques,” which are moves that characters can create, and are unique to each individual. Each character starts off with two inherent Abilities, and the rest they must earn.


Abilities

Every new character, at creation, will automatically start with any two Abilities of your choosing. After that, the only way to learn a new Ability is to wish for one using the dragon balls. You cannot learn an Ability through XP, hence, they have no cost.

Most Abilities are passive in nature, meaning they don’t have a direct application in battle, to the exclusion of things like Healing. Rather, they supplement your skills, or are enhancements to skills you already know. For instance, every character has hand-to-hand combat skills and can learn how to use ki through the Ki Control Technique. However, abilities like “Ki Specialization” or “Martial Arts Specialization” simply mean that your character has a higher degree of skill than is normal. Some Abilities are also stronger versions of Techniques, such as Psychokinesis being a much more potent version of Telekinesis.

This does not, however, imply that Abilities are by any means weak. Be creative! You can choose Abilities that complement each other or balance each other out. Each and every one can be a deadly weapon in the right hands.


Techniques

These are your main source of skills, and contain the groundwork for more powerful moves. For example, nobody starts off with Flight, which is considered a very basic and oftentimes integral part of fighting. And Ki Control is required for anything that uses an externalization of energy. Each Technique has a specific cost, which is determined in XP. Once you’ve accumulated enough XP to pay the cost, you simply “buy” the Technique and presto, you’ve learned it! For more on that subject, check out the XP and Training section. There is no limit to how many Techniques you can have. You can learn them all if you want. This particular category holds two very awesome benefits, “Custom Techniques,” and the much sought after Power Ups.

Custom Techniques – these are moves that you can create yourself. Unlike their predecessor, ‘Best Moves,’ Custom Techniques have the potential to be far stronger. These are purchased with XP, just like regular Techniques. However, their actual XP cost is determined by their strength and attributes, with relativity towards already established Technique costs. The higher the cost, the stronger the Custom Technique is determined to be, and vice versa. Staff members will officially decide every cost.

Custom Techniques can be as versatile as you want them to be. They could act as anything that’s a DBZ standard, such as a Kamehameha, or something you create of your very own. You can also design it to be a passive move; if we don’t already have a Technique or Ability for something you’d like to do, then you can fill the gap. There are a few guidelines for Custom Technique creation.
  • Upon submission for XP cost determination, every Custom Technique must have a full explanation as to how it works. If the name of your attack is in Japanese (or any other foreign language for that matter), please provide its English translation as well. For example, “Makankosappo” is the Japanese version of “Special Beam Cannon.”


  • Instant/semi-instant death moves are not allowed.


  • Your Custom Technique cannot involve an Ability or regular Technique if you have not learned it. For instance, if you don’t know Elemental Ki, you cannot have a move that involves Fire, Water, Ice, Wind, Lightning, or Light. If you don’t know Telepathy or Possession, you can’t invade someone’s mind or body. If you don’t know Combat Teleportation, you can’t have any moves involving teleportation. The list goes on.


  • None of your Custom Techniques can change or affect your stats or increase your own energy in any way, shape, or form. If you want an attack to be able to attack or drain another person’s energy, you need Venomous Ki (attacks energy), or Ki Absorption (drains energy and replenishes yours).


  • Once you’ve picked your Custom Technique and paid the XP cost for it, you cannot change it. There is currently no cap on how many Custom Techniques you can learn, so you can simply just make a new one instead

Power Ups – these are very straightforward. There are three (3) tiers, and each one multiplies your Combat Ability by a certain amount. Ensuring across-the-board-fairness, each and every race earns their Power Ups by XP, and all offer equal stat increase. You must purchase them in sequence: you need Tier 1 before you can buy Tier 2, and you need Tier 2 to get Tier 3. Power Ups do not stack; you can only have one Power Up and one tier active at a time.

Each Power Up can manifest in a different way for different races. For example, saiyans can have “Super Saiyan,” where their hair turns gold and their eyes turn turquoise. Changelings can alter their forms, and nameks have been known to become “Super Nameks” from time to time. For many races, a Power Up is not defined by the entire species, but varies from person to person. Therefore, they can choose how their Power Ups manifest, which can be anything from a physical change to simply what color your energy is. Once you’ve chosen how your Power Up works, however, you cannot change it or alter it in any way.

In addition to the standard Power Ups, there is a unique technique known as Kaioken. This Technique, obtainable only by those who have completed King Kai's training, provides your character with a CA, like other Power Ups, but can be used at the same time as the standard variety, but only in short bursts. That means that during a fight, your character can transform into a Super Saiyan and activate Kaioken at the same time for an even more substantial bonus.

Power Ups can also be “mixed and matched,” which means you can intersperse a racial Power Up, like Super Saiyan, with a custom Power Up of your very own. However, in the instance of Super Saiyan, your level of “Super Saiyan” will have to match the corresponding tier. For example, Tier 1 will always be Super Saiyan 1, Tier 2 will always be Super Saiyan 2, and Tier 3 will always be Super Saiyan 3. So, given any scenario, it would look something like this:

Quote:Tier 1 > Tier 2 > Tier 3

SSJ1 > SSJ2 > Custom
SSJ1 > Custom > SSJ3
Custom > Custom > SSJ3
Custom > SSJ2 > Custom

This does, however, mean that we do not allow any “Super Saiyan 4.”
[SIGPIC][/SIGPIC]
_=So wake me when it's through
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_
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#2
ABILITIES LIST


Dark Ki - Normally, Combat Ability can be determined by sensing another person's ki. Dark Ki, however, cannot by sensed by conventional means, such as scouters and other types of radar. In fact, Dark Ki is even immune to the powerful Ki Sense Ability.

Combat Teleportation - The ability to teleport short distances in quick bursts without getting tired.

Elemental Ki - Some warriors have the ability to give their ki the properties of various aspects of nature. When the Ability is taken, the player must choose one of the following Elements: Fire, Water, Ice, Wind, Lightning, Earth, or Light. This Ability may be taken more than once, but only an Element that the character does not already have can be taken.

Elasticity - The ability to fuse ki into the user's limbs and stretch them like rubber without causing injury

Foresight - The ability to catch a small glimpse of the future, by a matter of seconds. Very useful in a fight to know what your opponent will do.

Healing - Using physical contact a warrior can transfer their ki into the body of another. Doing this can quickly heal wounds that someone has received. Though this can be a powerful ability, the process can be slow and larger wounds will require more ki to heal. You cannot use Healing on yourself.

Immaterial - Through precise ki control a person can actually change their physical form into pure energy. This has several applications such as passing through some physical object and making them immune to physical attacks. Being made of energy, however, makes a person far more susceptible to ki-based attacks.

Inner Strength - It would be nice if all men were created equal, but some are just a bit more equal than others. This Ability confers an extra 15% to be distributed to a character's stats. This Ability can not be taken more than once.

Invulnerability - Using ki to increase a person's physical density can increase one's resilience to both physical and ki attacks. This increased density, however, makes it far more difficult to move.

Ki Specialization- To some, manipulating ki comes as naturally as breathing. They can use their inner power more precisely and more effectively than any others and the devastation such mastery can bring should not be taken lightly. Ki Specialists automatically know Ki Control.

Ki Sense - An accurate sense of the approximate number of ki somebody has. Makes scouters obsolete and with it you can also locate dragon balls without the use of a radar.

Martial Arts Specialization - Whether through years and years of careful training, or simple in-born talent, some people are simply geniuses in the martial arts. Those with this ability are considered to be extremely effective fighters.

Mediumship - The ability to sense a basic history of an object or person through physical contact.

Metal Binding - A kinetic control of metallic objects

Mimic - An Ability that lets you copy the Abilities of others, although its use has limitations. You can only Mimic an Ability by physically touching another character that has it, and only after that character has used it at least once in front of you. Only one Ability can be Mimicked at a time, and you cannot Mimicked an Ability you already have, nor can you use it to Mimic another player's Custom Techniques. Mimic is such a difficult Ability that Custom Techniques cannot be created to amplify or alter its use. Any Custom Techniques created for a specific Ability become locked if you Mimic a different one. Mimic costs 2 PP per use.

Possession - After initial contact, the user is able to temporarily control the body of another person. If they are stronger, this can happen for several minutes. Equal strength is a minute maximum, and if they are weaker, then only for a few seconds.

Psychokinesis - The ability to use ki to move objects without touching them. Though this may appear similar to the more mundane Telekinesis, this is far more potent. Psychokinesis can be used to directly affect opponents or even imbue objects with ki so they can be used as weapons against super powered enemies.

Regeneration - The ability to self-heal, at the cost of your own ki. Doing this can quickly heal minor wounds. However, the process can be slow and larger wounds will require more ki to heal. It can also be used to regrow lost limbs, although the would constitute as a very large wound. This Ability also allows the user to regenerate 1 PP per week.

Survival - A temporary resistance to extreme conditions.

Stealth - Using one's own methods, one can effectively render themselves invisible to the naked eye, either through blending in with their surroundings or by bending light around themselves. They will only be able to maintain their invisibility so long as they do not attack. Once an attack is made, the invisibility is broken. Stealth can also make your attacks silent and your ki invisible to the naked eye.

Time Stop - This ability allows the user to halt the process of time through sheer power of will. During this time, they can move around while the rest of the world remains at a stand-still. You cannot, however, launch any type of offensive attack, as this would break the focus of Time Stop.
[SIGPIC][/SIGPIC]
_=So wake me when it's through
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_
Reply
#3
TECHNIQUES LIST


Afterimage - 20 XP - A quick boost in ki which a fighter to disappear and appear somewhere else nearby in an instant. When activated an "image" of the user is left behind for several seconds. This is a temporary boost to speed and can be matched by somebody who also has this ability.

Body Size Control - 25 XP - This techniques allows the user to make themselves temporarily grow or shrink up to twice their normal size. This increases or decreases their speed and strength depending on their new size. Particularly in saiyans, this can manifest as Oozaru, although it will not provide a stat bonus.

Body Split - 40 XP - The user is able to create copies of themselves, each time splitting their power, first 50/50, then 33/33/33, etcetera. The more copies, the weaker the clones.

Flight - 10 XP - By accessing the energy around them, the user can lift themselves up into the air and control movement, allowing them to literally fly through the sky.

Fusion - 75 XP - After learning a very particular dance, the user can fuse with somebody who also knows the dance. This fusion will put the two bodies together as one for exactly 30 minutes, during which time their powers are merged together to form one single warrior. To determine the strength of the fused warrior, add together the Combat Ability to the two character who fused, and average their stat percentages. The Fused warrior has all of the Abilities, Techniques, and Custom Techs of the warriors who created it.

Genki Dama - 75 XP - Also known as “Spirit Bomb,” the Genki Dama is a powerful attack that has a long charge time. The user gathers ki from all living things within a small radius, including themselves, forming the ki into a large blue sphere of pure energy. This technique is used at the cost of 5 PP each time, and can drain up to 10 PP from a single opponent. Must complete King Kai Quests to earn.

Kaio Ken - 125 XP - A technique that allows the user to temporarily boost all aspects of their body: the five senses (sight, sound, taste, touch, and smell), as well as gain a small increase in muscle mass, resulting in more energy and more power. Capable of two levels, your Combat Ability can be multiplied by either x2 or x5. This is used at a cost of 1 PP for a x2 "burst" and 2 PP for a x5 "burst." It can be used alone or in addition to a regular Power Up. Each “burst” engulfs your body in a crimson aura, and lasts roughly twenty seconds, equating to one action, such as a single punch, kick, or blast. Must complete King Kai Quests to earn.


Ki Absorption - 50 XP - This ability allows the user to suck out the energy from their opponent through physical contact. The longer they keep the hold, the more power they will generate. This ability, however, cannot absorb Elemental Ki created by opponents. Advanced applications of this Technique have been known to affect the PP of other fighters.

Ki Control - 5 XP - The user can focus and control their internal ki. Most commonly this is done through beams, or blasts, or some kinds of barriers. This is required for an external manifestation of ki.

Power-Up (Base) - This technique is granted in tiers, each one multiplying the combat ability of a warrior by a certain amount. These must be purchased in order (ie, you need Tier 1 before you can buy Tier 2). Each time a Power-Up is activated, it drains the user of some of their Power Points. A Power-Up can only be used if the character has enough PP stored.
Tier 1 - x2 - 4 PP - 75 XP
Tier 2 - x3 - 7 PP - 150 XP
Tier 3 - x4 - 10 PP - 300 XP

Power-Up (Master) - After training in the use of a Power-Up, a person finds it easier to activate. Purchasing the Master level of a Power-Up requires the corresponding Base Power-Up and replaces it. Master Power-Ups have lower PP costs, meaning they can be used more frequently.
Tier 1 - x2 - 2 PP - 50 XP
Tier 2 - x3 - 4 PP - 100 XP
Tier 3 - x4 - 6 PP - 200 XP

Power Training - 50 XP - This permanently increases the PP of a character by 1. This Technique can be purchased multiple times, but the cost increases by 10 XP after each purchase (the first 1st costs 50, the 2nd costs 60, etc.). Each purchase replenishes your PP count.

Shapechange - 40 XP - The ability to transform into another object temporarily. Enough impact can reverse the transformation.

Sound Manipulation - 25 XP - Your character is attuned to the subtle vibrations of sound waves. Through concentration, he/she can manipulate those waves in various ways, including magnifying them, deadening or cancelling them, and diverting them from one place to another. The expert Sound Manipulator is a master of psychological tricks in combat, while the out-of-combat applications are legion. The Sound Manipulator cannot manipulate sound as effectively as someone with the Wind Ki ability.

Super Leaping - 10 XP - This allows the user to leap several stories into the air and land safely

Telekinesis - 25 XP - Moving objects with ki is not a terribly difficult task, though doing it with any form of precision or restraint requires a good deal of practice. Telekinesis allows a person to move relatively small objects without having to even touch them. Though Telekinesis doesn't have many practical applications in combat on its own, there are many other ways to use it effectively.

Telepathy - 25 XP - The ability to speak through thought. Telepathy in itself cannot be used to attack other characters or their minds, but can be used as the groundwork for a Custom Technique that does.

Venomous Ki - 50 XP - This ability allows a colored energy blast to be created, causing a temporary poison to sink into the opponent's body. This can cause a number of hindrances, the more popular being fatigue. Advanced applications of this Technique have been known to affect the PP of other fighters.
[SIGPIC][/SIGPIC]
_=So wake me when it's through
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_
Reply


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