Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
various tech questions
#1
#1 - tech cost. I've gleaned from the custom tech approval thread that custom tech cost varies depending on the character's individual skill sets. Do the cost of prefabricated techs listed in the RULES forum also vary? If not then why?

#2
Quote:Fighting Sense - 20 XP - A general sense of ki, mainly only used to sense a sudden increase or decrease of ki energy. It's a very broad way to tell someone's power, but it can't be exact. While this can be useful in a fight, it is not substitute for a scouter, or the Ki Sense Ability.
This description is confusing. "Mainly only" is contradictory, so which is it: mainly or only for sensing ki pulses? If it's "maily", does that mean it has at least some use for tracking moving ki? Also, price seems high if it's inferior even to a scouter. :O

#3
Quote:Super Leaping - 10 XP - This allows to user to leap several stories into the air and land safely
If a character is knocked down from the sky, can super leaping be used to reduce/negate landing impact damage?
[Image: rsz_jqvaz_1.jpg]
Reply
#2
#1 - No, they don't. Standardized costs for standardized techs.

#2 - Typo. It's mainly. You 'could' use it to track, but it's rudimentary at best. And no, it's not terribly expensive. It's a powerful technique, even if it's not as super awesome as an ability or a pricey gizmo.

3 - Yes, if your character could jump to the height he/she is knocked down from, it's entirely possible that character could land on his/her feet or 'tuck and roll' or however you want to play it and minimize any possible damage.
[Image: Sage.jpg]
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)