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Combat Teleportation, Travel Teleportation, and Fighting Sense
#1
As some of you have astutely pointed out, Combat Teleportation, Travel Teleportation, and Fighting Sense have disappeared from the Technique list. This is because we have been debating for a few weeks now about a couple of system tweaks.

Fighting Sense will be incorporated into Ki Sense, as they're virtually the same thing with a different flavor. Anyone who purchased Fighting Sense will get a full XP refund.

As for Combat Teleportation, it will remain intact. We are, however, removing Travel Teleportation, as it is a powerful Technique that is too readily available. Rather than upping the XP cost or barring interplanetary travel completely, the concept of "travel teleportation" will still be attainable by those who have Combat Teleportation as a Custom Technique.

So, if you wish to be able to jump from planet to planet, you need to have Combat Teleportation as a base and make a Custom Technique. Teleporting additional people will require an additional Custom Tech, so you would need one for yourself, and one to take others along for the ride. Furthermore, any planetary teleportation is limited to once per week.

For those of you who did not select Combat Teleportation as your starting Ability, and now feel like you would have given the circumstances, don't sweat it. We are working on a content idea that will remedy this problem, but as of right now, we're not ready to announce the final details.

Combat Teleportation will be added back to list.

If you have questions, feel free to post them here.
[SIGPIC][/SIGPIC]
_=So wake me when it's through
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_
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#2
Ander Wrote:As some of you have astutely pointed out, Combat Teleportation, Travel Teleportation, and Fighting Sense have disappeared from the Technique list. This is because we have been debating for a few weeks now about a couple of system tweaks.

Fighting Sense will be incorporated into Ki Sense, as they're virtually the same thing with a different flavor. Anyone who purchased Fighting Sense will get a full XP refund.

As for Combat Teleportation, it will remain intact. We are, however, removing Travel Teleportation, as it is a powerful Technique that is too readily available. Rather than upping the XP cost or barring interplanetary travel completely, the concept of "travel teleportation" will still be attainable by those who have Combat Teleportation as a Custom Technique.

So, if you wish to be able to jump from planet to planet, you need to have Combat Teleportation as a base and make a Custom Technique. Teleporting additional people will require an additional Custom Tech, so you would need one for yourself, and one to take others along for the ride. Furthermore, any planetary teleportation is limited to once per week.

For those of you who did not select Combat Teleportation as your starting Ability, and now feel like you would have given the circumstances, don't sweat it. We are working on a content idea that will remedy this problem, but as of right now, we're not ready to announce the final details.

Combat Teleportation will be added back to list.

If you have questions, feel free to post them here.

Noted and appreciated. Thank you!
[SIGPIC][/SIGPIC]
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[Image: Trixie-Mini-Sig-Fixed.png]

Fighting to the bitter end is an advantage when your opponent does not wish to perish.
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#3
TT is still 75 XP, even as a custom tech, correct?
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#4
Yes.
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"It's on my brain, driving me insane.  It's on my mind, all of
the time, and if it left... I would be fine.
"
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