Posts: 35
Threads: 96
Joined: Mar 2009
If we were to do any kind of war thing in the RP at any point in the future, we could use the conquest game module to delegate how wars were going, but then just seriously tweak the settings to make it feasible for a more drawn out, interesting RP style game (so be able to accrue a small amount of turns, and gain then at a very slow rate; everything pretty much cranked down a lot) and then have saga themed items, troops and upgrades.
Posts: 23
Threads: 372
Joined: Jun 2004
Interesting.
I think it would be neat to have a prolonged war. Kind of how we look back on DA, we'd look back on:
The War of Human Aggression or something.
More thoughts from me later.
Also: If your suggesting this, I'll move it to the Suggestions forum.
=P
[SIGPIC][/SIGPIC]
Fighting to the bitter end is an advantage when your opponent does not wish to perish.
Posts: 35
Threads: 96
Joined: Mar 2009
Yeah, and it'd be a nice way to do troop movements or whatever, and explain the encounters in the RP.
I think that attacking would have a very large turn cost so that when a battle did happen, it was rare and important in the scope of the RP.
Also, it would necessarily oust people like Waff or Rod from the RP, they'd just be counted s "NPCs".