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HQ Questions
#1
Can a player purchase an Alliance HQ and not form an alliance? So the player can make the alliance stationary, or hidden in the mountains on a planet?

Is the portable HQ a house or just a small apartment?

The Clone Training room, what is the long term purpose of that? Is there increased benefits for sparring in this room?

The healing chamber: How does one, for reference sake, go about healing inside this thing? Is there a set period of time? Is there a required post like there was when ITing between planets?

Those were the only things sticking out to me.

Thanks.
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Fighting to the bitter end is an advantage when your opponent does not wish to perish.
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#2
Yes.

Whatever you want to RP it as.

RP fodder, mostly.

It's a pod full of liquid that you sit in until healed. There aren't any set requirements for it, aside from the standard fluid-time rules.
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the time, and if it left... I would be fine.
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#3
OKie dokie.

Thanks.
[SIGPIC][/SIGPIC]
[Image: Viper-Adjusted-Mini-Sig.png]
[Image: Trixie-Mini-Sig-Fixed.png]

Fighting to the bitter end is an advantage when your opponent does not wish to perish.
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