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Weapon Mods and stuff.
#1
A while back I proposed a list of new abilities and shop items, and I'm not sure I got any answer back on them other than that they were being looked at. I was tinkering with them a bit and felt that the Weapon Mods I proposed would be a nice addition, in lieu of the entire list.

Rather than allowing access to an ability, these mods would add elemental damage to the normal weapon attack. Since we already have a weapon mods which imitates an ability, I don't think have elemental rounds should unbalance the weapon system. Hell, it might even make it more appealing.

New Weapon Mods would include Fire Rounds, Electric Rounds, and Light Rounds, among others. I was also thinking a version of Half-Life 2's Gravity Gun would be neat too.

Also, a question: You list Saibamen as the minion type item in the shop, but if I were to buy them, could I roleplay them as droids or something else similar?
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#2
Regarding the Saibamen, I asked about that once, and the main thing is that Saibamen are uncontrollable and have no brains to speak of. As I understand it though, as long as they follow those you should be good.

Ah, here we go: http://www.cdbzrpg.com/forum/showthread.php?t=25938
A man in a wheelchair with a rocket launcher can make a big explosion once, then he's as weak as any other cripple.
-Some dude on the SWTor Forums
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