01-28-2012, 02:57 AM
Just curious.
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Mal Nova Wrote:I do apologize for using the word rape. There are four separate definitions for the word rape, two of which describe vegetation...
| Poll: Do you prefer writing in a system that has stats/mechanics? You do not have permission to vote in this poll. |
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| Yes, I absolutely prefer a system with stats/mechanics | 5 | 29.41% | |
| Yes, but I would write without them | 8 | 47.06% | |
| No, but I would write with them | 3 | 17.65% | |
| No, I absolutely prefer a system without stats/mechanics | 1 | 5.88% | |
| Total | 17 vote(s) | 100% | |
| * You voted for this item. | [Show Results] |
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Mechanics/Stats preferences
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01-28-2012, 02:57 AM
Just curious.
![]() Mal Nova Wrote:I do apologize for using the word rape. There are four separate definitions for the word rape, two of which describe vegetation...
01-28-2012, 03:08 AM
I'd do both. I enjoy stats systems like the one Old Chubbs had. (without the flaws of course). I despise however full on stat battles like I've seen on other RPG's.
I'm trying to harmonize a balance between having stats and writing out fights. [SIGPIC][/SIGPIC]
![]() ![]() Fighting to the bitter end is an advantage when your opponent does not wish to perish.
01-28-2012, 03:45 AM
Yeah I loved the old stat system. I'd come home from school and be like "training day"!!!
I enjoy writing regardless but there's just something about looking at a list and being able to watch your characters status rise. Even though Ive switched enough times to count with both hands And i never reached a really powerful point i just can't explain it. It's like the competitiveness that drives a person. Sure I agree with you that gaining xp for quantity is not as good as when it was for quality but when you know there's something more to gain than just another post count increase that's motivation in itself. The only problem with a system like that was it required/requires staff to update a lot. Idk, theres downsides from both perspectives but I wouldnt say that is the reason for chubbs decline.
01-28-2012, 06:18 AM
I like the way that you can use stats to encourage certain types of actions. That dynamic is sorta... not really used on chubbs so much other than WRITE MORE, but hey.
The system me and Vad came up with rewards synergy, and thats the kind of system I'd personally like to see. [SIGPIC][/SIGPIC]
01-28-2012, 06:31 AM
Yes to stats, and yes to stats having significant impacts on fights and other shit.
We're kind of in a rut right now because we generally know where each of us falls in relation to one another as far as writing goes, and writing is 90% of anything that counts in the current system. There's very little incentive to get stats, and getting better at writing is kind of nebulous past a certain point (your idea of improving your writing - punchy, short sentences filled with humor - might not be an improvement to a judge who holds florid prose as the ideal). Stats 80% and writing 20% or something would be better. Or Hell 50/50. Just make stats matter again. ![]()
01-28-2012, 07:16 AM
I love stats. They make it so, at a glance at a character page, you know largely what you're dealing with. I can, for instance, look at Kaden's page and know "Hey, this guy is probably not gonna be punching me in the face too much" or Vad's and know the same regarding energy blasts.
As for a training system like a few of the rpgs I've joined over the years where you add points to stats every however often, I'm largely indifferent as it's mostly the same thing to me, just adding some clutter and work for staff.
A man in a wheelchair with a rocket launcher can make a big explosion once, then he's as weak as any other cripple.
-Some dude on the SWTor Forums
01-28-2012, 07:37 AM
(This post was last modified: 01-28-2012, 07:38 AM by Piper Juunanagou.)
Stats are useless.
The only purpose stats have really served over the last 7 years I've been here is to serve as a way for people to measure themselves against one another OOC. Srsly. Stats never matter when they should (in fights or sagas). And don't try to tell me they do or have--just go look back a how many times you see a phrase like 'Stats (later CA) won't matter for the sake of X, Y, or Z.' To add to that, how much genuine PvP have we had over the last 4 years? Instead, we've had a bunch of competitions where 'writing quality' and other vague, amorphouse traits have determined who gets the gold medal. I know why we've had them (stats), we're an RPG based off a show where one of the most amusing elements was 'POWAH LEVEL.' On Chubbs, however, they just seem like fluff. Why bother if they mean nothing? And I don't see a future where they'll mean anything of any value other than slots on a leaderboard. Edit: I will state for the record that I picked the third option. Mainly because I didn't know how inclusive the term 'mechanics' is. Quote:Vad's Whimsical Whimsicalisms: Men. Good stuff there. ![]() Nobody can go back and start a new beginning, but anyone can start today and make a new ending.
01-28-2012, 07:42 AM
I'm pretty sure back when I was playing Kid Buu at my wee little 20million powerlevel, I would have lost if I had fought Raditzu for a dragonball, even if I out-wrote him.
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01-28-2012, 09:04 AM
I enjoy stats and game mechanics. I don't really care about the stats that insanely much but I dearly miss some game mechanics in Chubbs to promote a little more interaction between players. I get the whole "It's my baby and I don't want anything to happen to my baby" but imo it just ends up shielding the character from really awesome events which could occur from an unwanted event, y'know?
If that didn't make sense, I'll come back to explain. [SIGPIC][/SIGPIC]
01-28-2012, 05:12 PM
That didn't make sense(to me, at least). Please come back and explain. I also wasn't part of the old rpg for too long, so that might be why.
A man in a wheelchair with a rocket launcher can make a big explosion once, then he's as weak as any other cripple.
-Some dude on the SWTor Forums
01-28-2012, 05:59 PM
Piper Juunanagou Wrote:Stats are useless. Wrong! And right at the same time Writing will ALWAYS be a tier higher then Power level/stats. However, stats should never be overlooked. (YUP IM GONNA DO IT AGAIN!) I joined and did a quest with Minoshia and we wound up against A-16..... he had at least a teir 1 power up and that was huge against us newbies... Me and Mino plotted decided to toss water on his circuits. I guess we wrote well enough... that the end result was.....TRIPLE KILL!!!!! All three of us died. Myself and Mino even wound up getting to go to KK's... 16 went to heaven or hell. I think Rad(Kaden) explained it to me once or twice... When he.... or they.... back in the day judged it... they took writing.... and stats into play. How well you wrote... how you wrote it... what you did... and so on... Then they decided. You could write your ass getting kicked and some how win.... if you wrote it correctly... These days.... I think you can challenge someone and if they dont accept then it's like bleh... they lose nothing and you gain nothing. That's what bugs me the most... Also.... stats gave me like 30+ moves... that's SO MANY DIFFERENT COMBOS AND WRITING IDEAS.... And I say that after remember Rebnik stating that it was the storyline that carried me so far... after Retane carried Tapion's body to the island. @Belle- So what you are saying is you were to chicken shit to give it a go? lol ![]() Reb: ya know Reb: I think you're a fucking moron OOC Reb: but I have to hand it to you Reb: you've become a really great writer
01-28-2012, 06:12 PM
This is the billionth iteration of this thread. I picked #1 for reasons I explained in the last 999999999 iterations.
![]() Bra Wrote:People are dumb, essentially.
01-28-2012, 07:32 PM
Rafael Wrote:That didn't make sense(to me, at least). Please come back and explain. I also wasn't part of the old rpg for too long, so that might be why.I didn't either (I wrote exactly one post and realized Yakon was probably the worst possible character for me, ever). Basically I'm saying that the actual stats (dexterity, strength, stamina, etc.) while a neat little feature, I don't care about. I don't feel they add anything to the gameplay but they're nice enough and honestly if we had the same stat system we have now (simply a 100% diagnosis on how the combatant does in certain areas), but what I do miss is more actual game mechanics. Specifically, I miss PvP mechanics. I would love if there were an invasion mechanic, even under restrictions, I would love it. Say you just started on Chubbs and start writing on Earth. After making 2-3 threads and basically writing a little story arc on your character, you're a little bored. You can't figure out what to do with the character anymore as you pushed out a story, so you half-ass a thread where you character just does something irrelevant to your wanted story. Boom. Someone invades your thread as an enemy. This doesn't nescessarily mean you have to fight with him, but he enters the same "universe" and he's now a factor because he's in the character's vicinity. It hasn't been planned out from the beginning, you don't know every move there's going to happen because there's someone else at the other end and you're not planning the entire thing with him. This way new, interesting and surprising thing can happen. It doesn't even need to be hostile invasions, allied invasions could be a thing too if the thread was about some major goal in which you could collaborate. It would just be unplanned fun. Basically, I would like physical game mechanics. I really loved the fight injury system because that would mean a consequence came out of a fight, but a fight would always be planned down to the outcome except in the league and even then you'd have to agree to fight. This isn't DBZ. Vegeta and Nappa didn't chat up Gohan on Earth to ask if it'd be okay to arrange a cool group fight, they invaded that shit. The Z-Fighters had to band together to fight for survival, the saga was engaging because there was something on the line and it kept them fighting. I think it will work the same way with writing. [SIGPIC][/SIGPIC]
Oh. I actually had someone invade the like one thread I made, so I understand and agree that it's kinda cool as long as people aren't assholes about it.
Now that I think about it, weren't there tags on threads? Open, closed, or the like referring to whether you were cool with people jumping in?
A man in a wheelchair with a rocket launcher can make a big explosion once, then he's as weak as any other cripple.
-Some dude on the SWTor Forums
01-28-2012, 09:57 PM
My problem with game mechanics is that the accompanying writing inevitably takes on the repetitive nature of the mechanic. All mechanics are restrictive on the type of writing that is and can be done.
![]() Mal Nova Wrote:I do apologize for using the word rape. There are four separate definitions for the word rape, two of which describe vegetation...
Stats are tricky to balance in a place like Chubbs. On the one hand they are fun and add something extra to the site, but when was the last time we had a saga/tournament that included CA? Forever, that's when. Because when CA matters, 3/4 of the site won't participate due to the five or six active writers who are a shit ton ahead of them in CA.
I personally would like to see a removal of stats (as in a power level) but still keep the percentages for strength, defence, etc. as that gives some extra roleplaying ability. You can make your character a speedy fighter who hits hard but can't take it, or a giant brick shit house that couldn't run to save his life. In the end though, it won't make a difference on the outcome of the fight; just how your character behaves in one.
01-28-2012, 11:51 PM
Orion Wrote:Stats are tricky to balance in a place like Chubbs. On the one hand they are fun and add something extra to the site, but when was the last time we had a saga/tournament that included CA? Forever, that's when. Because when CA matters, 3/4 of the site won't participate due to the five or six active writers who are a shit ton ahead of them in CA. This is pretty much what I meant. I could take or leave an overall powerlevel, but I really want to keep strength, endurance, etc. type stats
A man in a wheelchair with a rocket launcher can make a big explosion once, then he's as weak as any other cripple.
-Some dude on the SWTor Forums
01-29-2012, 01:26 AM
I liked the older system, when I first joined Chubbs. It was very easy to grasp who was were in stat level, and how hard the one with less stats would have to rp to even gain a glimpse of victory. It also made things slightly more interesting.
On another note, stats were more of guidelines than anything. Stats are great to have because it lets you know what can and can't be done. ![]()
01-29-2012, 01:58 AM
A system like our current one that eschews CA is something I could live with.
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01-29-2012, 02:03 AM
Iykos Wrote:On another note, stats were more of guidelines than anything. Stats are great to have because it lets you know what can and can't be done. As much as that was stressed, it wasn't taken that way. It was "if I'm in a fight and they have better CA than me, I lose. Why bother?" |
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