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Eek
#1
Warnings: Minor

If you receive more than two warnings, the third will count a major warning. Avoiding warnings isn?t that hard. All you need to do is keep a level head and think before you post something.

- Post in the proper forum: One of the first things you might notice is that there are a lot of different boards, don't worry they are easy to get used to. These boards are separated into three sections, only two of which you'll really be using as a normal member There is the OOC Forums(Out of Character) IC forums (In Character), and Administration Forums. Each separate forum is accompanied by a description, just read that and think if your post belongs. If so, you should be fine. A thing that's frowned upon is posting in the IC section with anything other than a Role Play. If there is something you want to say it should be put at the end of a decent sized role play post, no one line role-plays just to post something OOC.

-Spam is bad: Exactly what is considered spam is covered elsewhere. The asylum can handle a little bit of spam, but anywhere else it is a warning. The most common board that shouldn't be and yet is spammed is the Q/S/A board. It is for asking and answering questions, not conversation.

-Reviving old threads or reposting a closed topic: Threads are locked for a reason, and dead for a reason. If someone has not posted for several days in a thread, its best just to leave it be, if its an old thread you want or need to comment on, create a new thread, that is if it wasn't locked. Posting a topic the same or similar to a locked topic will get you warned. The thread was locked for a reason, and it needs to stay that way.

-Metagaming: Metagaming is using OOC knowledge in a role play. For example, say Stan McNormal has his character Captain Chicken conserve his energy because his enemy can transform later, yet Captain Chicken never really met his enemy. Or, say Stan gets angry at Betty-Sue, so he has his character try to kill Betty-Sue's for no other reason. Keep OOC fighting out of your roleplays, and preferably off the boards, even if someone is being a jerk. Speaking of jerks...

-Do not be rude or disrespectful towards other members: We want this RPG to be as friendly a community as possible. If someone annoys you don't make a post insulting him and dropping the 'F' bomb every which way. It proves nothing, except your extensive vocabulary. Depending on the extremity this could go anywhere from minor to major warnings, and a ban if it persists. If something needs to be said TAKE IT OFF THE BOARDS. If someone is pestering you through PMs tell staff and they will deal with it. Another thing to watch out for is constantly dogging after someone and saying something scathing every time they post, regardless of the content.

-Not listening to staff: if staff tells you to stop doing something and you continue you WILL get warned.

-Anything else: It?s impossible to plan for everything, but if you do something bad it will be punished regardless if it?s on this list or not.


Warning Offense Major:

If you break one of these rules, it will result in an warning.

You are able to recieve (3) three major warnings, then on your (4) fourth warning is a permenent ban.

Over use of profanity: - Swearing is tolerated, but don't test your luck, too much swearing will result in a warning. If its in IC as to charater development, then allowances will be made but still if swear words appear in every paragraph, a warning will result.

Fighting with Members/Staff: - No direct fight starting with other members, people who fight in OOC and dont take it off the board (includes PM's)/stop fighting, will recieve a warning regardless if it just started as something simple that was not ment to offend.

Flaming: - This includes: Arguing with another member, calling him stupid because of his opinion/lifestyle choice, Name calling, Racial slurs, and making fun of ones disabilities is not tolerated. If something really offends you, post in the thread it was said and point out in a polite and proper manner that their joke/remark offends you and for them not to repeat joke/remark. If so it does continue Confusedee Constant complaining: and member may be banned for a day/(24) Twenty-four hours.

Don't lie to a staff member: - Lying to gain extra power/Training Points. More then one account is not tolerated. Lying about account errors etc... We WILL find out, admins can see more than you can on the boards.

Constant complaining: - If a member is harrassing you, send ONE Pm to a staff member with the title being clear of what is said. Constant Pm'ing of Staff will irritate them and will only result in you gaining a warning,... only if the complainee does not get a return Pm to after (72) seventy-two hours, then and only then they may pm a more Active Admin/Mod.

Constant double/triple posting: - There is an Edit button for a reason. Use it. If a member cannot edit after a short period, contact a Admin/Mod. Double posting will only be allowed if the thread is inactive for at least (24) twenty-four hours. Then double posting will be allowed



There are two types of spam, tasteful and tasteless, tasteful is accpetable (though sometimes not that wanted) while tasteless is not tolerated.

Tasteless spam is when you either:

A) Go major off-topic in a topic without even having a connection between the two subjects.

B) Post gibberish or unneeded things.

C) Call someone a name/make fun of someone, which is unneeded in the discussion, also known as Flaming.

D) One word posts are disallowed.

Tasteful spam is different, it happens in these occasions:

A) The person posts something that is unneeded, but promotes discussion.

B) Posting slightly off-topic but connecting them.

Training/Alliances/Mentals/Zeni

The System: Here at Chubbs we are a bit of a unique brand. We have many advanced things that not only help out our members but also our staff as well. In the old days staff was cranky, and had to update training by hand every weekend. Granted they had split the roster up, but think about all the members we have. Even if you cut that in half there is still a good amount of updating you need to do just for your half. Now we have a Training Program, created by our very on Owner VJ. This system is easy to use, and user friendly. Each and every Sunday one of us goes to a special site, puts in a password and clicks submit. With that, points are automatically distributed to each and every one of us. When you join, you will be given a ?Roster Page?. All this means is that we have added you into our system. We set your starting password out at qwerty. Once you log in for the first time we urge you to change it. Since everyone?s password is set to that to start with some users might try and go into your page. If we do catch this and we can, they will be punished, but those incidents are few and far between. When you enter here you will notice some of the font is blue, that means you can?t change what is in there, but a staff member can, by once again going to our special site. Others are white text. These you can change. You can update your all of your contact information.

Training Guild: Training in and of its self is not that hard to do. You go into the program, and scroll down past all your information and go to the stat points. Here you will see all the different stats, (strength, defence?so on and so forth). There are nine in total. The last three, which are your mental stats do not change your ki what so ever, but might give you an edge in battle, and also allow you to get some nifty little bonuses. As for the physical stats, they are all connected. Strength is to attack power, Defence is to Recovery, and Speed is to Stamina. Sure, you can train your strength and defence all the way up, but your ki might not rise as much. When you get there you want to click the (+) button to add points to a certain stat and the (-) if you want to take some of the stats you added to that one this week away. Once you click submit, you cannot change your stats, so make sure you have it the way you want before clicking that button.

Alliances: With this new type of training system we also have the ability to update alliances right from the training section. There are a few simple rules we do ask you to follow when making an alliance however.

1) Please make sure that you have met the people that you want to be in the alliance with IC. It is kind of pointless to make an alliance IC with characters you have never met.

2) Make sure there are at least 3 people in your alliance before you create it in the training program. We have had problems in the past where people have created an alliance that was just them, and then they leave the RPG. Well now we are stuck with the alliance on the alliance page. It is very difficult for us to remove those so make sure you are all planning on staying around when you make it.

3) If you have proven that your alliance will stay around you can then ask in the Q/S/A board for an alliance board. Please wait a few weeks before asking so we can make sure you guys are the real deal.

Once you are in an alliance there are numerous things you can do. If you created the alliance you have the power to invite people. This is the only way you can get in one if you did not create one. The founder must invite you, and once he does you can either accept or decline. Once you are in one, you also have the choice to leave. This is handy if you don?t like the way things are going, or want to jump ship before your comrades decide it is a good idea to go up against a rather strong alliance. Also, if you are a member you can decide whether or not you want to back the leader. He/she will never know of your choice, but it is always there, if the majority decides out with the old in with the new there is a coup. There is also the option to store your money in an alliance pool But as of now you can?t as the script is not working correctly, and once you put it in for some reason you can?t get it out. As a member of the alliance there is one more thing that you get the chance to do. You can squire someone weaker then you. By that I mean giving them a few of your training points every week. Be careful though, because they are taken out automatically and given, so be sure to change this when you want to stop.

As the Founder of the alliance you have special powers. You can promote people, as in give them more power on their training page. You can promote anyone you wish to Captain, which has the power to invite people to the alliance, kick people from the alliance, and also give a nickname to anyone in the alliance. As the founder you also get to set your relationship with other alliances up. Granted you might not be able to do that for a while seeing how you might not meet another alliance for a while, but the option is always there. Finally there is the alliance stash. This is where everything alliance related goes. HQ, Ships, Tele tubes, anything the alliance purchased together, and has intent on using as a whole goes here. If the leader decides to leave the alliance the stash is passed onto the next person in line, and so on and so forth until there is no one left. When that happens the items go away, seeing as you wont need them if you are not in an alliance.

Mentals: Mental stats might not add to your overall ki but they are very useful when it comes to everyday life. As we stated in the Fight section, they will help you out there, but also you can get some neat little door prizes if you will for training them up.

Intelligence ? for every 50 points you train your intelligence you receive one extra move. These moves can be basic DBZ moves, or a custom move. Make sure that the custom moves are not to powerful, and if they are we might ask you to revise it so that it is at normal power. You post your new moves Here.

Luck ? For every 100 points that you train your luck you will receive 50 extra zeni each week. You might be asking yourself, Zeni, why is that so important? Well, it is how you buy things, and the more you have the more stuff you can have, as Sherlock would say, ?Its Elementary my dear Watson.?

Determination ? And last Determination. For every 100 points you add to your determination you gain another training point each week. I do believe this one takes care of itself in explanation. The more Free Training Points you have the stronger you can become.

(Note: the Zeni and Training Point are added automatically over the system, so there is no need to ask for it to be updated.)

Zeni: It is the money. You get automatically 150 to start with each week. For almost everything you do in the RPG RPing wise you gain Zeni. As it said earlier the more luck you have the more zeni you gain. The amount of Zeni you have can be found of the roster, or your training page


Fusion Rules

These are the rules, advantages & disadvantages of Fusion. It will give explanations on the different types of it, & the bonuses given by them.


Fusion Dance

This is the fusion dance. We all know of it due to the characters Gogeta & Gotenks. By performing a set movement, or dance, the two fusioners can merge in to a warrior of great power. Originally, this was restricted due to race, sex, height etc. But this is now allowed to be used though out the all race's, gender's & those of differing visual standards (height, weight etc).

Rules for this method of fusion are:
- Both participants must know Fusion Dance tech.

The advantage's to this fusion method are:
- Both user's can post for the combined person.
- The combined warrior gains a power boost of the fusing warriors' base power, combined & multiplied by 4.
- Techniques. These are combined. The fused warrior has access to both of the fused warrior's attacks. These attacks can also be substituted(sp?) for combined attacks. (e.g. the Final Kamehameha, Big Bang Kamehameha). And techs such as IT (Instant Translocation), & Ki Sense are also carried over.
- Transformations: Despite the race difference, the fused warrior can still transform. If the warrior, as example, is a Namekian & Saiya-jin, he can access a power up equivalent(sp?) that both warrior's have. Meaning if the Saiya-jin Can access SSJ, & the Namekian can access UNS. Then only SSJ & SNS can be preformed. But the second tier power up can't be reached.

Disadvantages of this method are:
- Only lasts for 2 IC post's each.
- Cannot be preformed more then once in an OOC Week, or longer depending on the fusion length.
- The dominant conscious(sp?) goes first.

In the chance that the fusion is done incorrectly, which will be decided by staff. The method for going about this is by posting on the Q/S/U Board & asking the staff. The method done for this will be decided randomly. Weather by flipping a coin, rolling a dice, etc etc. But the chances of failing are slim; so don't let that stop you!

The following will happen in an unsuccessful fusion:
- Fuse in to a Fat form. This will result in the power's only be adding together, & no transformation's.
- Fuse in to an Old form. This result's in a drastic drop in power. It is the dominant's power & halved!

Potarra Fusion
NOTE: This fusion is a lot harder to do, so be warned.

This fusion is the one a lot of people know more commonly. An example of this Fusion is Vegetto. This is a lot more scarcely(sp?) used then the Dance version of fusion. And I mean this! In the history of Chubbs, only two people have ever used these Earrings!! That person is the one & only, Reijin. At the time of fusion how ever, he was once Maria Trunks, & fused with Chibi Trunks.

Rules:
- At least one participant must have a set of Potarra Earrings.
- Failing above rule, both participants need at least one earring.

Advantages:
- As with the Dance, the warrior gain's all the abilities of both warrior's.
- Power level is base of both warriors combined, & multiplied by 10.
- Transformation's still suffer.
- If combined race, dominant personality will determine method of advancing in power-ups.

Disadvantage:
- The combined warrior's will not split.
- The new warrior is treated as a full PC(Playable Character)
- This new warrior is use able by either of the two participants at the cost of their own character. (This is best used if an older member wishes to leave & such)

Now for the final fusion..

Namekian Fusion

Now although this is even less used then Potarra, it is still a fusion.

Rules:
- Both must be of Namekian race.

Advantage:
- The combined warrior is treated like a Potarra warrior. Becoming whole & the dominant persona owning the combined character.
- Power boost is both warriors' base PL combined & doubled.
- If one warrior has UNS & the other doesn?t, the choice is determined by the dominant fusion. Meaning if a warrior with out UNS fuses with some one with it, they will not gain the boost or have access to it. Thou they know of it.
- Both abilities can be used.
- Can divide again! That's right. This form of fusion allows the warrior's to split once again. This is ideal if a player wishes to step down for a while, & both players agree that once the other has returned they can have their character back. If this is neglected, then staff will be forced to take action.

Disadvantage:
- Can split at any time

Rules for posting in the Questions/Suggestions/Updates board:

1. Questions:

-Many people have questions when they first join Chubbs, some people still do after being here for months, so don't feel bad if you have alot.

-In the Questions/Suggestions/Updates(Q/S/A) board, you are free to ask these questions. The first things that you should do before asking a question: (a) Ask yourself; Is this question about the site and/or board? (b) Make sure that this question isn't answered on the following pages that are located on the home page of the site: Background; Special Places; Special People; Techniques; Shop; Dragonballs. Make sure to familiarize yourself with these pages, many questions can be answered by just looking at these. The rest of this rules page can also help you with many problems and/or questions as well.

-If somebody has asked a question in the Q/S/A board and you feel as though you can correctly answer them, then, please, do so.

-Unless, of course, the answer has already been said, we do not like it when people answer the same question over and over. So, please, do NOT answer a question if it has already been clearly answered.. Along with this rule, if the question has been answered, there is no more need to post in that thread again, unless, you have a follow up question to do with the matter.

-I must stress this even more, it is a big problem here. It is good that you guys want to help out, but being answered once is enough, okay? So, do NOT answer the same question if t has already been answered, this cannot be stressed enough, please, do not do this, thank you.

-A big issue in this forum is spamming, so, if you disagree with what a fellow member has said in that thread or want to say something to them, please keep it to the PM system, we do not want people starting arguments in this forum.


2. Suggestions:

-We here at Chubbs realize that this place isn't exactly as good as it could be, it is excellent, but there are always things that we can improve on. So, if you have a idea that you think is good, go ahead and post it in here.

-With a idea of yours, though, always try to think it through. make sure that you think it is good, makes sure that you explain it thoroughly so that the we can get what you are talking about.

-When responding to what a person has suggested, make sure that it is useful, such as pointing out something that has can be improved and show them how to improve it, just don't say something like "That's a stupid idea, I don't like it," we don't need to here that.
-
If it has been said that we will take it into consideration, then there shouldn't be any other discussion upon the matter.


3. Updates:

-Sometimes, we here can forget to update something for you, it happens every now and then, so we will try to improve this. When you need something to be updated, then this is the place to remind us, but there are some guidelines to follow.

-If you have completed a spar, quest, fight, or training for a technique and it has not been updated within 48 hours, then, it could be a idea to post this.

-Another thing to ask for an update on would be if you want your best moves to be added to the Techniques Vault board. Or, if you want to add another move, but this can simply be done by posting the move and it's description in this thread, don't worry if your moves aren't added immediately to the Techniques Vault board immediately, sometimes things pile up on us.

-Sometimes even the updates are forgotten, so we have a little thing called "bumping." You simply post in your thread with something along the lines of "bump," unless one of us has said that we will get to it soon.

-You can bump with most things that aren't updated, this is usually if it has been longer than 48 hours. You do not update the "Adding Moves" thread, which I linked you to earlier, as it is stickied and cannot be lost in other pages. Also, when you are posting your three best moves, it would be a good idea to do it after 72, sometimes even 96 hours after you posted it, since it is not a necessity for you to be able to use your moves and remember, if one of us say we will do it later or that we will get to it, we will, so don't worry.


4. Spamming:

-We hate this here, tasteful or tasteless, it is just horrible. Only post if you need to.

-More on this in the spam section of the rules.






There is the remaint's..
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"Things change. People change. You. Me. Every one of us... Every day of our lives. The day ya' stop changin'... is the day ya' die."

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#2
Thats no problem. Good thing Janemba got on though. I was away all day or Id have done it.
Sinners make the best Saints
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#3
Bummer ot hear about the grandfarther thing Furiza.

And yeah, minutes after I got in from work, Slug IMed me saying that the thing wasn't completed just as I was getting to the forum's & said I should finish it off. *action pose* I rule.






Right?
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"Things change. People change. You. Me. Every one of us... Every day of our lives. The day ya' stop changin'... is the day ya' die."

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#4
Sorry bout that you all. I tried to put them up, but I ran out of time after proofing them. My bad. Janemba you rule. Hope your grandad is ok Furiza.
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#5
Is this supposed to be the entire rules submission? If so, I don't see my Workshop Rules listed anywhere up there.
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#6
;( I thought he did them!! *point's at Furiza*
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"Things change. People change. You. Me. Every one of us... Every day of our lives. The day ya' stop changin'... is the day ya' die."

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#7
Yea, I would have done them, but I was only on for about 10 minutes yesterday morning and just woke up. Nice job, Janemba. I hope he's okay, Furiza.
"We're just two lost souls swimming in a fish bowl."
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