02-02-2005, 03:21 AM
Alright guys, post your Techniques here. Hopefully we can mold something together into a definite list.
Format should be as follows:
Name of Technique:
Description:
Difficulty to acquire:
Requirements:
TECHNIQUE LIST
----------------------
NAME: Ranger Time
DESCRIPTION: This technique is used just like time freeze except for two major diffrences. One, you do not have to hold your breath for it to work. Two, it slows time down, yet everything still moves a regular speed. It is a good combination with Future Sight.
DIFFICULTY: This technique is not that hard to get. Granted, it will take a while to get if you are just roleplaying for it in a personal saga, but it will be given out like all others in Staff Run Sagas.
REQUIREMENTS: None
NAME: Future Shock
DESCRIPTION: This Technique works well along side Ranger Time. It allows you to achieve your next transformation state for a limited time. Three Posts Maximum.
DIFFICULTY: Like Ranger Time, this technique will be relatively easy to achieve; you just need to roleplay diligently for a Personal saga or actively in a Staff Run Saga.
REQUIREMENTS: None
NAME: Mind Grasp
DESCRIPTION: This technique is performed with extreme concentration and high intelligence. It is used by reaching the hand out towards the target. This technique has many capabilities: 1) You can use this to read your opponents thoughts for a limited time, 2) You can confuse your opponent once you have reached into their mind, done by twisting your arm around, 3) You can knock them unconscious if your intelligence is 50 higher than their intelligence is. There are also many more. This only works if your intelligence is higher than their intelligence is.
DIFFICULTY: Difficult to learn.
REQUIREMENTS: Must have a Intelligence of 400 or higher to learn.
NAME: Liquidation
DESCRIPTION: This technique is performed by the user concentrating his mind on an inanimate object and with enough concentration they can liquify the object. This can be very handy when fighting a enemy. An example of such use would be to liquify an object they are standing/leaning on, so that they fall down or lose their balance, giving you the chance to strike. The only downfall is that if you haven't practiced this enough or you just barely meet the requirements, you may liquify something you did not mean to. Again, thie technique can only be used on inanimate objects, meaning it can't be used upon an organism that is either alive, or was at one point.
DIFFICULTY: Difficult to learn.
REQUIREMENTS: Combined Determination and Intelligence must be 750 or higher.
NAME: Brain of Braun
DESCRIPTION: With this power-up the user has much more control over their functions and become incredibly smarter. They are better strategists with this and it is easier for them to anticipate moves.
DIFFICULTY: Difficult to learn.
REQUIREMENTS: None
NAME: Warp Speed
DESCRIPTION: This move enables humans to go at a speed that can rival that of light. While there are some Elementals that can already go at extreme speeds, this enables humans to be able to catch up to those ones faster than they would in any vehicle.
DIFFICULTY: Fairly easy to learn.
REQUIREMENTS: A combined Speed and Stamina of at least 500.
Format should be as follows:
Name of Technique:
Description:
Difficulty to acquire:
Requirements:
TECHNIQUE LIST
----------------------
NAME: Ranger Time
DESCRIPTION: This technique is used just like time freeze except for two major diffrences. One, you do not have to hold your breath for it to work. Two, it slows time down, yet everything still moves a regular speed. It is a good combination with Future Sight.
DIFFICULTY: This technique is not that hard to get. Granted, it will take a while to get if you are just roleplaying for it in a personal saga, but it will be given out like all others in Staff Run Sagas.
REQUIREMENTS: None
NAME: Future Shock
DESCRIPTION: This Technique works well along side Ranger Time. It allows you to achieve your next transformation state for a limited time. Three Posts Maximum.
DIFFICULTY: Like Ranger Time, this technique will be relatively easy to achieve; you just need to roleplay diligently for a Personal saga or actively in a Staff Run Saga.
REQUIREMENTS: None
NAME: Mind Grasp
DESCRIPTION: This technique is performed with extreme concentration and high intelligence. It is used by reaching the hand out towards the target. This technique has many capabilities: 1) You can use this to read your opponents thoughts for a limited time, 2) You can confuse your opponent once you have reached into their mind, done by twisting your arm around, 3) You can knock them unconscious if your intelligence is 50 higher than their intelligence is. There are also many more. This only works if your intelligence is higher than their intelligence is.
DIFFICULTY: Difficult to learn.
REQUIREMENTS: Must have a Intelligence of 400 or higher to learn.
NAME: Liquidation
DESCRIPTION: This technique is performed by the user concentrating his mind on an inanimate object and with enough concentration they can liquify the object. This can be very handy when fighting a enemy. An example of such use would be to liquify an object they are standing/leaning on, so that they fall down or lose their balance, giving you the chance to strike. The only downfall is that if you haven't practiced this enough or you just barely meet the requirements, you may liquify something you did not mean to. Again, thie technique can only be used on inanimate objects, meaning it can't be used upon an organism that is either alive, or was at one point.
DIFFICULTY: Difficult to learn.
REQUIREMENTS: Combined Determination and Intelligence must be 750 or higher.
NAME: Brain of Braun
DESCRIPTION: With this power-up the user has much more control over their functions and become incredibly smarter. They are better strategists with this and it is easier for them to anticipate moves.
DIFFICULTY: Difficult to learn.
REQUIREMENTS: None
NAME: Warp Speed
DESCRIPTION: This move enables humans to go at a speed that can rival that of light. While there are some Elementals that can already go at extreme speeds, this enables humans to be able to catch up to those ones faster than they would in any vehicle.
DIFFICULTY: Fairly easy to learn.
REQUIREMENTS: A combined Speed and Stamina of at least 500.


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