01-07-2008, 07:41 AM
We're scrapping the current stat system and introducing a nice, new, shiny one. And since we're just that awesome, we're throwing in a handful of bonus changes at no extra cost. Lets take a look at these one-by-one, shall we?
New Stats
The headliner of this announcement, we bring you six brand-new stats for the Chubbs universe. What are these stats? Glad you asked.
Strength - A character's raw physical strength. Essential for all those times you want to get up-close and personal with your opponent, strength will make sure you're packing quite a punch.
Constitution - Physical hardiness is what constitution gives you. The ability to withstand more punishment (physical or otherwise), the power to keep going when others would keel over, and the satisfaction of laughing at those who are gasping for breath.
Agility - All things speed fall under the umbrella of Agility. Punching speed, running speed, dodging speed, you name it, Agility's got it.
Insight - Not everyone has the ability to see the heart of things, but that's not a problem insight faces. The ability to examine, mentally dissect, and make sense of even the most complicated of people, situations, or even combat tactics is what Insight brings you.
Technique - Why swing away when a nice little jab will do just as well? Why jump out of the way when you could simply take a step to your left? Technique can answer all these questions and more. No matter how big your muscles are, you're powerless if you don't know how to use them. Technique makes sure a fighter knows what to do, and when, to make the most of their abilities.
Willpower - Ever met a person who just doesn't seem to know the meaning of the word "quit"? Well Willpower has. Willpower represents a character ability to natural will themselves to do something. Push through pain, ignore the insults of their opponents, and even channel their ki into destructive attacks.
Now I know those are great descriptions, but what does all that mean? Well, many of these stats can be thought of in terms of the current stats. It would look something like this:
Strength = Strength
Constitution = Defense/Stamina/Recovery
Agility = Speed/Defense
Insight = Intelligence/Attack Power
Technique = Attack Power/Defense
Willpower = Determination
Now remember, these aren't exact conversions. All of these new stats are unique stats, that chart is just to give you an idea of what your character might look like, statistically, under the new system. Just something to keep in mind.
Changing TP and Zeni
Everyone will still earn TP and Zeni each week just for being active, but those amounts are being tweaked. Since we no longer have mental stats that will give bonuses to your characters, we've made some changes. Each week a character will receive the following:
5 TP
250 Zeni
This is significantly lower than the way things work now. I know I get 25 TP a week and a bit more than 250 zeni. Some may not like it, some may love it, but we'll all get used to it. The following things all add 1 to your weekly TP:
Weighted Clothing
Alliance Headquarters
Gravity Room HQ upgrade
The only real change here is that an HQ gives a bonus 1 instead of the bonus 2 it used to give. For those of you who want to make more TP and Zeni each week, I encourage you to make use of the newly revamped Quest system. Want more? RP more.
Diminishing Returns
Gone are they days when 1 TP = 1 stat point. I know, I know, I feel your pain. Now, stats will incur cumulative costs. Or, in lay terms, the more ya got, the more it costs. For every 100 points, the cost increases by 1. So costs will look something like this:
1 ~ 100 --- 1
101 ~ 200 --- 2
201 ~ 300 --- 3
301 ~ 400 --- 4
401 ~ 500 --- 5
So if I want to go from 314 Agility to 315 Agility, it'll cost me 4 TP. Yikes!
Stored TP
With the introduction of diminishing returns, there's no guarantee that you'll be able to use all your weekly TP. Fear not! Now, any unused TP will be "stored" on your roster and can be used during any other weekly training. You can also choose to store all of your weekly TP instead of spending any of it on stats. Oh the choices...
Best Moves
As with Zeni and TP, Best moves are no longer receiving any benefits from mental stats. As a result, all characters will get 5 Best Move "slots." Some of use may gain slots, most of us will probably lose slots. But what if I really want to keep that 6th Best Move? No problem. Additional Best Move "slots" can be purchased for 10 TP.
In addition to this, we've made a less "tangible" change to Best Moves. You'll find that the staff will be more lenient about what does and doesn't qualify as a "legal" Best Move. We're not going to say that you'll get to have the Super l33t-bomb that kills all teh n00bs, but if something was turned down in the past, this might be the time to try to get it passed again.
PL Formula
"Ki" will now be listed as "Powerlevel." As of yet there isn't a new PL formula, so we might not have PL listings for people, but don't worry , it'll be there soon.
Switching Over
So, you have the information, you have the character, you're all excited about this new system, but how do you switch over? Its a pretty simple process. In the Roster Forum will be a thread for people who need their Rosters changed from the Old stats to the New stats. Each member simply needs to post a form with their new stats. To figure out all of your new stats, do the following:
1) Add up all your stats
2) Redistribute the points however you want
This redistribution will be affected by diminishing returns, so you get to spend everything you have.
There will be a separate thread in the Updates Forum for getting your Best Moves sorted out.
We hope you enjoy these changes.
New Stats
The headliner of this announcement, we bring you six brand-new stats for the Chubbs universe. What are these stats? Glad you asked.
Strength - A character's raw physical strength. Essential for all those times you want to get up-close and personal with your opponent, strength will make sure you're packing quite a punch.
Constitution - Physical hardiness is what constitution gives you. The ability to withstand more punishment (physical or otherwise), the power to keep going when others would keel over, and the satisfaction of laughing at those who are gasping for breath.
Agility - All things speed fall under the umbrella of Agility. Punching speed, running speed, dodging speed, you name it, Agility's got it.
Insight - Not everyone has the ability to see the heart of things, but that's not a problem insight faces. The ability to examine, mentally dissect, and make sense of even the most complicated of people, situations, or even combat tactics is what Insight brings you.
Technique - Why swing away when a nice little jab will do just as well? Why jump out of the way when you could simply take a step to your left? Technique can answer all these questions and more. No matter how big your muscles are, you're powerless if you don't know how to use them. Technique makes sure a fighter knows what to do, and when, to make the most of their abilities.
Willpower - Ever met a person who just doesn't seem to know the meaning of the word "quit"? Well Willpower has. Willpower represents a character ability to natural will themselves to do something. Push through pain, ignore the insults of their opponents, and even channel their ki into destructive attacks.
Now I know those are great descriptions, but what does all that mean? Well, many of these stats can be thought of in terms of the current stats. It would look something like this:
Strength = Strength
Constitution = Defense/Stamina/Recovery
Agility = Speed/Defense
Insight = Intelligence/Attack Power
Technique = Attack Power/Defense
Willpower = Determination
Now remember, these aren't exact conversions. All of these new stats are unique stats, that chart is just to give you an idea of what your character might look like, statistically, under the new system. Just something to keep in mind.
Changing TP and Zeni
Everyone will still earn TP and Zeni each week just for being active, but those amounts are being tweaked. Since we no longer have mental stats that will give bonuses to your characters, we've made some changes. Each week a character will receive the following:
5 TP
250 Zeni
This is significantly lower than the way things work now. I know I get 25 TP a week and a bit more than 250 zeni. Some may not like it, some may love it, but we'll all get used to it. The following things all add 1 to your weekly TP:
Weighted Clothing
Alliance Headquarters
Gravity Room HQ upgrade
The only real change here is that an HQ gives a bonus 1 instead of the bonus 2 it used to give. For those of you who want to make more TP and Zeni each week, I encourage you to make use of the newly revamped Quest system. Want more? RP more.
Diminishing Returns
Gone are they days when 1 TP = 1 stat point. I know, I know, I feel your pain. Now, stats will incur cumulative costs. Or, in lay terms, the more ya got, the more it costs. For every 100 points, the cost increases by 1. So costs will look something like this:
1 ~ 100 --- 1
101 ~ 200 --- 2
201 ~ 300 --- 3
301 ~ 400 --- 4
401 ~ 500 --- 5
So if I want to go from 314 Agility to 315 Agility, it'll cost me 4 TP. Yikes!
Stored TP
With the introduction of diminishing returns, there's no guarantee that you'll be able to use all your weekly TP. Fear not! Now, any unused TP will be "stored" on your roster and can be used during any other weekly training. You can also choose to store all of your weekly TP instead of spending any of it on stats. Oh the choices...
Best Moves
As with Zeni and TP, Best moves are no longer receiving any benefits from mental stats. As a result, all characters will get 5 Best Move "slots." Some of use may gain slots, most of us will probably lose slots. But what if I really want to keep that 6th Best Move? No problem. Additional Best Move "slots" can be purchased for 10 TP.
In addition to this, we've made a less "tangible" change to Best Moves. You'll find that the staff will be more lenient about what does and doesn't qualify as a "legal" Best Move. We're not going to say that you'll get to have the Super l33t-bomb that kills all teh n00bs, but if something was turned down in the past, this might be the time to try to get it passed again.
PL Formula
"Ki" will now be listed as "Powerlevel." As of yet there isn't a new PL formula, so we might not have PL listings for people, but don't worry , it'll be there soon.
Switching Over
So, you have the information, you have the character, you're all excited about this new system, but how do you switch over? Its a pretty simple process. In the Roster Forum will be a thread for people who need their Rosters changed from the Old stats to the New stats. Each member simply needs to post a form with their new stats. To figure out all of your new stats, do the following:
1) Add up all your stats
2) Redistribute the points however you want
This redistribution will be affected by diminishing returns, so you get to spend everything you have.
There will be a separate thread in the Updates Forum for getting your Best Moves sorted out.
We hope you enjoy these changes.
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