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Dungeon Fighter Online: Streets of Rage + Disgaea = win - Printable Version

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Dungeon Fighter Online: Streets of Rage + Disgaea = win - Belle Hibiki - 10-25-2009

Streets of Disgaea Online is one of those crazy games that comes out of the Korea/Nexon vortex that you always expect to be all about the merciless grind, and never about the fun, but manages to surprise you.

Dungeon Fighter Online is a side-scrolling online beat-em-up RPG where you pick a class, level your favorite skills, and use those skills in combination with other players to rape the shit out of a variety of monsters that start out pretty easy, but quickly start posing serious challenges to the uninitiated.

There are five base classes to pick from (with a sixth already released in Korealand under an expansion): the Fighter, an unarmed martial arts expert with quick attacks and grapples; the Mage, who does about what you'd expect (nukes the shit out of things in a straight line with some AoE); the Priest, who can alternatively be "that dude that gives me buffs" or "that dude who just ripped off that other dude's face with his bare hands"; the Slayer, who is an emo swordsman with a demon arm that commands him to kill people in over the top bloody ways; or the gunner, who likes to pewpew like either Revolver Ocelot or Vulcan Raven, depending on who you like more. At level 18, 3-4 additional classes become available for your character class. Mages can become Battle Mages, Elementalists, Witches, or Summoners. Priests can become Crusaders (buff bots), Monks (face rippers), or Exorcists (axeraper or spellraper). etc.

This game runs smooth as silk on my computer. The servers are excellent, and I haven't noticed any lag, even in multiple-player encounters. It honestly feels like an arcade game.

The main beef I have with the game is also, probably, one of its best ideas: the fatigue system. You see, Nexon knows how those crazy asians can be. Left to their own devices, they'd farm the generated dungeons all day, every day, and ruin the economy. Rampant poopsockers would play so much that you'd never be able to catch up, as well.

The fatigue system is a bar with 150 "points" in it. Every time you enter a new room in a dungeon, it takes one point off your bar. When you run out of points, they aren't refilled until 6am (Pacific time) the next day. It should only take a few hours, at most, for most players to run out of fatigue, so the emphasis is getting the most out of the time you have.

It's a fun game and I recommend that people try it out. As they say on SA: "It's like Dragonica, only not a total piece of shit."

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Dungeon Fighter Online: Streets of Rage + Disgaea = win - Super Buu - 10-26-2009

You convinced me. I will try this out when I have time.


Dungeon Fighter Online: Streets of Rage + Disgaea = win - Kami - 10-28-2009

Ok...that does look pretty cool. The Streets of Rage comparison is what sold me on the whole deal.


Dungeon Fighter Online: Streets of Rage + Disgaea = win - Belle Hibiki - 10-29-2009

I've been leveling up a few characters, and had mixed results.

I've had the MOST trouble with the Mage. This is probably because she was my first character, and I spent a lot of points in skills I eventually ended up not really using - and, unfortunately, there's no real system in place to 'respec' until level 18; and then only once.

Finally hit level 18 and went Battle Mage, and oh God is that a change. I'm level 21 now and have been having a total blast with it. Main complaint? Way too many buttons to press.

My new anti-boss combo is dashing in with a double tap movement, then hitting the attack button (X) for a dash attack... Then: X, X, X, S, A, D>F, G. Triple X for full normal combo, which I then cancel the backswing with my S button skill, a stab, which I then lead into a launcher (A), charge Palmblast (D) and, once I hit, immediately hit F to unleash a chaser orb to smack the enemy away... And follow up with G, my long range grab, to collect them before they hit the ground and smash them down.

And realistically, I should be hitting F more because Chasers (little elemental orbs generated by your fighting moves) can be launched after every physical attack that lands - as long as you don't run out.


Priests are definitely the EZ-mode class for the beginning. Not only do they have self-heal (which is actually not that big a deal), but they have a front+back special attack to take care of monsters around you and launch them into the air. He has a drill punch that has a high critrate at the end and penetrates to multiple mobs, and he has a grab where he gets an enemy by the throat, runs through everyone in front of him, and then HURLS them into a wall/into other enemies/across the screen. With all these abilities combined, it's very easy for a Priest to stay untouched for most of a dungeon.

Fighters are kind of in the same boat, but they don't have that front+back strike right off... But they make up for it by having a great 4-hit normal combo and two high damage, easily comboable specials.

Slayers feel kind of clunky to me, but mine's only level 9 soooo.