10-25-2009, 01:27 AM
(This post was last modified: 10-25-2009, 01:33 AM by Belle Hibiki.)
Streets of Disgaea Online is one of those crazy games that comes out of the Korea/Nexon vortex that you always expect to be all about the merciless grind, and never about the fun, but manages to surprise you.
Dungeon Fighter Online is a side-scrolling online beat-em-up RPG where you pick a class, level your favorite skills, and use those skills in combination with other players to rape the shit out of a variety of monsters that start out pretty easy, but quickly start posing serious challenges to the uninitiated.
There are five base classes to pick from (with a sixth already released in Korealand under an expansion): the Fighter, an unarmed martial arts expert with quick attacks and grapples; the Mage, who does about what you'd expect (nukes the shit out of things in a straight line with some AoE); the Priest, who can alternatively be "that dude that gives me buffs" or "that dude who just ripped off that other dude's face with his bare hands"; the Slayer, who is an emo swordsman with a demon arm that commands him to kill people in over the top bloody ways; or the gunner, who likes to pewpew like either Revolver Ocelot or Vulcan Raven, depending on who you like more. At level 18, 3-4 additional classes become available for your character class. Mages can become Battle Mages, Elementalists, Witches, or Summoners. Priests can become Crusaders (buff bots), Monks (face rippers), or Exorcists (axeraper or spellraper). etc.
This game runs smooth as silk on my computer. The servers are excellent, and I haven't noticed any lag, even in multiple-player encounters. It honestly feels like an arcade game.
The main beef I have with the game is also, probably, one of its best ideas: the fatigue system. You see, Nexon knows how those crazy asians can be. Left to their own devices, they'd farm the generated dungeons all day, every day, and ruin the economy. Rampant poopsockers would play so much that you'd never be able to catch up, as well.
The fatigue system is a bar with 150 "points" in it. Every time you enter a new room in a dungeon, it takes one point off your bar. When you run out of points, they aren't refilled until 6am (Pacific time) the next day. It should only take a few hours, at most, for most players to run out of fatigue, so the emphasis is getting the most out of the time you have.
It's a fun game and I recommend that people try it out. As they say on SA: "It's like Dragonica, only not a total piece of shit."
![[Image: 090923-DungeonFighterOnline-1.jpg]](http://top1gaming.com/blog/images/090923-DungeonFighterOnline-1.jpg)
![[Image: 090923-DungeonFighterOnline-2.jpg]](http://top1gaming.com/blog/images/090923-DungeonFighterOnline-2.jpg)
Dungeon Fighter Online is a side-scrolling online beat-em-up RPG where you pick a class, level your favorite skills, and use those skills in combination with other players to rape the shit out of a variety of monsters that start out pretty easy, but quickly start posing serious challenges to the uninitiated.
There are five base classes to pick from (with a sixth already released in Korealand under an expansion): the Fighter, an unarmed martial arts expert with quick attacks and grapples; the Mage, who does about what you'd expect (nukes the shit out of things in a straight line with some AoE); the Priest, who can alternatively be "that dude that gives me buffs" or "that dude who just ripped off that other dude's face with his bare hands"; the Slayer, who is an emo swordsman with a demon arm that commands him to kill people in over the top bloody ways; or the gunner, who likes to pewpew like either Revolver Ocelot or Vulcan Raven, depending on who you like more. At level 18, 3-4 additional classes become available for your character class. Mages can become Battle Mages, Elementalists, Witches, or Summoners. Priests can become Crusaders (buff bots), Monks (face rippers), or Exorcists (axeraper or spellraper). etc.
This game runs smooth as silk on my computer. The servers are excellent, and I haven't noticed any lag, even in multiple-player encounters. It honestly feels like an arcade game.
The main beef I have with the game is also, probably, one of its best ideas: the fatigue system. You see, Nexon knows how those crazy asians can be. Left to their own devices, they'd farm the generated dungeons all day, every day, and ruin the economy. Rampant poopsockers would play so much that you'd never be able to catch up, as well.
The fatigue system is a bar with 150 "points" in it. Every time you enter a new room in a dungeon, it takes one point off your bar. When you run out of points, they aren't refilled until 6am (Pacific time) the next day. It should only take a few hours, at most, for most players to run out of fatigue, so the emphasis is getting the most out of the time you have.
It's a fun game and I recommend that people try it out. As they say on SA: "It's like Dragonica, only not a total piece of shit."
![[Image: 090923-DungeonFighterOnline-1.jpg]](http://top1gaming.com/blog/images/090923-DungeonFighterOnline-1.jpg)
![[Image: 090923-DungeonFighterOnline-2.jpg]](http://top1gaming.com/blog/images/090923-DungeonFighterOnline-2.jpg)
![[Image: Bellesig6-1.jpg]](http://i238.photobucket.com/albums/ff137/catseye543/Bellesig6-1.jpg)


![[Image: superbuuelectricityne4.jpg]](http://img148.imageshack.us/img148/3128/superbuuelectricityne4.jpg)