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NEW Stats Changes - Printable Version +- CDBZ Archive (http://alex.zulenka.com) +-- Forum: Out of Character Forums (http://alex.zulenka.com/forumdisplay.php?fid=8) +--- Forum: The Legendary Asylum (http://alex.zulenka.com/forumdisplay.php?fid=133) +--- Thread: NEW Stats Changes (/showthread.php?tid=41085) |
NEW Stats Changes - Raditzu - 01-08-2008 We're scrapping the current stat system and introducing a nice, new, shiny one. And since we're just that awesome, we're throwing in a handful of bonus changes at no extra cost. Lets take a look at these one-by-one, shall we? New Stats The headliner of this announcement, we bring you six brand-new stats for the Chubbs universe. What are these stats? Glad you asked. Strength - A character's raw physical strength. Essential for all those times you want to get up-close and personal with your opponent, strength will make sure you're packing quite a punch. Constitution - Physical hardiness is what constitution gives you. The ability to withstand more punishment (physical or otherwise), the power to keep going when others would keel over, and the satisfaction of laughing at those who are gasping for breath. Agility - All things speed fall under the umbrella of Agility. Punching speed, running speed, dodging speed, you name it, Agility's got it. Insight - Not everyone has the ability to see the heart of things, but that's not a problem insight faces. The ability to examine, mentally dissect, and make sense of even the most complicated of people, situations, or even combat tactics is what Insight brings you. Technique - Why swing away when a nice little jab will do just as well? Why jump out of the way when you could simply take a step to your left? Technique can answer all these questions and more. No matter how big your muscles are, you're powerless if you don't know how to use them. Technique makes sure a fighter knows what to do, and when, to make the most of their abilities. Willpower - Ever met a person who just doesn't seem to know the meaning of the word "quit"? Well Willpower has. Willpower represents a character ability to natural will themselves to do something. Push through pain, ignore the insults of their opponents, and even channel their ki into destructive attacks. Now I know those are great descriptions, but what does all that mean? Well, many of these stats can be thought of in terms of the current stats. It would look something like this: Strength = Strength Constitution = Defense/Stamina/Recovery Agility = Speed/Defense Insight = Intelligence/Attack Power Technique = Attack Power/Defense Willpower = Determination Now remember, these aren't exact conversions. All of these new stats are unique stats, that chart is just to give you an idea of what your character might look like, statistically, under the new system. Just something to keep in mind. Changing TP and Zeni Everyone will still earn TP and Zeni each week just for being active, but those amounts are being tweaked. Since we no longer have mental stats that will give bonuses to your characters, we've made some changes. Each week a character will receive the following: 5 TP 250 Zeni This is significantly lower than the way things work now. I know I get 25 TP a week and a bit more than 250 zeni. Some may not like it, some may love it, but we'll all get used to it. The following things all add 1 to your weekly TP: Weighted Clothing Alliance Headquarters Gravity Room HQ upgrade The only real change here is that an HQ gives a bonus 1 instead of the bonus 2 it used to give. For those of you who want to make more TP and Zeni each week, I encourage you to make use of the newly revamped Quest system. Want more? RP more. Diminishing Returns Gone are they days when 1 TP = 1 stat point. I know, I know, I feel your pain. Now, stats will incur cumulative costs. Or, in lay terms, the more ya got, the more it costs. The increased cost is based on how many total stat points your character already has. For every 300 stat points you have, you need to spend an extra 1 TP to increase any other stat. Here are a couple of examples: Raditzu Strength: 300 Constitution: 100 Agility: 800 Insight: 400 Technique: 150 Willpower: 350 Bill Yen Strength: 100 Constitution: 100 Agility: 100 Insight: 100 Technique: 100 Willpower: 100 Totals Raditzu: 2100 Bill Yen: 600 As you can see, these two characters have a vastly different number of stat points, but what does that mean. With 2100 total points, it will cost Raditzu +7 TP (for a total of 8) to increase any of his stats by 1. It doesn't matter whether that stat is Agility or Technique or anything else. On the other hand, it will only cost Bill Yen +2 TP (for a total of 3) to increase any of his stats by 1. Again, it doesn't matter which individual stat is trained; the extra cost is based on how many points you have total. http://www.cdbzrpg.com/forum/showpost.php?p=445778&postcount=41 Stored TP With the introduction of diminishing returns, there's no guarantee that you'll be able to use all your weekly TP. Fear not! Now, any unused TP will be "stored" on your roster and can be used during any other weekly training. You can also choose to store all of your weekly TP instead of spending any of it on stats. Oh the choices... Best Moves As with Zeni and TP, Best moves are no longer receiving any benefits from mental stats. As a result, all characters will get 5 Best Move "slots." Some of use may gain slots, most of us will probably lose slots. But what if I really want to keep that 6th Best Move? No problem. Additional Best Move "slots" can be purchased for 10 TP. In addition to this, we've made a less "tangible" change to Best Moves. You'll find that the staff will be more lenient about what does and doesn't qualify as a "legal" Best Move. We're not going to say that you'll get to have the Super l33t-bomb that kills all teh n00bs, but if something was turned down in the past, this might be the time to try to get it passed again. PL Formula "Ki" will now be listed as "Powerlevel." As of yet there isn't a new PL formula, so we might not have PL listings for people, but don't worry , it'll be there soon. Switching Over So, you have the information, you have the character, you're all excited about this new system, but how do you switch over? Its a pretty simple process. In the Roster Forum will be a thread for people who need their Rosters changed from the Old stats to the New stats. Each member simply needs to post a form with their new stats. To figure out all of your new stats, do the following: 1) Add up all your stats 2) Redistribute the points however you want This redistribution will be affected by diminishing returns, so you get to spend everything you have. There will be a separate thread in the Updates Forum for getting your Best Moves sorted out. ![]() Use the above chart to help you figure out how many stat points you should have when you're switching from old stats to new stats. We hope you enjoy these changes. NEW Stats Changes - Raditzu - 01-08-2008 Ok. Fresh new thread. Rules for Diminishing Returns has been changed, so make sure you read through them. If you're unclear about them, in any way, post here for clarification. NEW Stats Changes - Dehan - 01-08-2008 What the heck is "Diminishing Returns'? NEW Stats Changes - Bojack - 01-08-2008 When you say 'take 1790' (adding an extra 300), does that mean just distribute the number 1790 between all my stats? Did you already do the math of diminishing returns for me? NEW Stats Changes - Raditzu - 01-08-2008 I did none of the math for you, Bojack. Turles: did you read the section titled "Diminishing Returns"? NEW Stats Changes - Raditzu - 01-08-2008 http://www.cdbzrpg.com/forum/showthread.php?t=23216 There's an example of switching to the new stats. I'm sure there's a better way of doing the math, but I had to distribute everything in chunks of 300 to keep myself from getting confused. I'm you could pretty easily sit down and figure out a formula for how many new stat points you should have for any given amount of TP. Anyway, this initial distribution will be the most confusing part of that. Once this is done, it'll be very easy to figure out how much your stats will cost. Just bear with this initial process. NEW Stats Changes - Bojack - 01-08-2008 So just distribute the number 1790 between my stats? I'm pretty sure that's not 1790 points. NEW Stats Changes - Dehan - 01-08-2008 lol not gonna be what you think Bojack, anyway Rad I didn't read it because I didn't see it. I'll search for it now. NEW Stats Changes - Bojack - 01-08-2008 I feel very stupid right now. NEW Stats Changes - The Not Cool Not Tapion - 01-08-2008 This is confusing =( NEW Stats Changes - Pink Underoo - 01-08-2008 Bojack Wrote:So just distribute the number 1790 between my stats? I'm pretty sure that's not 1790 points. it's pretty simple. each TP tier adds +1 to the TP cost of a stat. tier 1 = 1 TP, tier 2 = 2 TP, etc. tier 1: 300 TP = 300 stats tier 2: 300 TP = 150 stats tier 3: 300 TP = 100 stats tier 4: 300 TP = 75 stats tier 5: 300 TP = 60 stats tier 6: 290 TP = 48 stats, with 2 TP left over. So, your total is 733 total stat points with 2 extra TP. NEW Stats Changes - Bra - 01-08-2008 Yeah, Dab's got it. He even tailored that one to you, Bojack. NEW Stats Changes - Aqua - 01-08-2008 Wait two threads floating around with diminishing return info, and I think I read the wrong one before I posted (which sucks because I understood that...) I don't understand this tier thing... http://www.cdbzrpg.com/forum/showpost.php?p=445642&postcount=3 There is my post. Can someone help me go from that to where I'm supposed to be? NEW Stats Changes - Aqua - 01-08-2008 Like this? Aqua: 3276 points Strength: 300 (300) @1 Constitution: 300 (300) @1 Agility: 470 (300 + 300 + 40) @2 Insight: 658 (300 + 600 + 174) @3 Technique: 470 (300 + 300 + 40) @2 Willpower: 333 (300 + 66) @2 Stored: 2 30 TP = 3 extra Best Moves slots (+ the 5 given to us automatically) Weekly Tp: 5 + 3 for (Weighted Clothing, Alliance Headquarters, Gravity Room HQ upgrade) = 8 Weekly Zeni: 250 NEW Stats Changes - Bra - 01-08-2008 Not quite. For every 300 you have to double your TP output. For example: 300 (300 @ 1) 300 (600 @ 2) 300 (900 @ 3) 300 (1200 @ 4) 300 (1500 @ 5) 300 (1800 @ 6) Etc. So by the time you're at 'Tier 6', you've got to pump a whopping 1800 TP in to get 300 in stats in exchange. Make more sense that way? NEW Stats Changes - Aqua - 01-08-2008 That actually confuses me more, but I took another look at Dabura posted and this is what I came up with... Strength: 300 (300) @1 Constitution: 300 (300) @1 Agility: 410 (300 + 300 + 30) @3 Insight: 593 (300 + 300 + 300 + 172) @4 Technique: 410 (300 + 300 + 30) @3 Willpower: 333 (300 + 66) @2 24 TP stored Correct? NEW Stats Changes - Raditzu - 01-08-2008 Here's what you should look like, Aqua. TP ---- Stats 300 = 300 300 = 150 300 = 100 300 = 75 300 = 60 300 = 50 300 = 42 300 = 37 300 = 33 300 = 30 276 = 25 Total = 902 With about 3 TP left over, and your next stat point will cost 11 TP. So the bottom line is that you have 902 points to distribute freely to your new stats. Like I said, I know this is confusing, but once this initial step is taken care of, it'll be much, much simpler. NEW Stats Changes - Aqua - 01-08-2008 So we're supposed to tier off the total, not each individual stat group... Lemme try again... Strength: 100 Constitution: 100 Agility: 152 Insight: 300 Technique: 150 Willpower: 100 3 TP stored NEW Stats Changes - Raditzu - 01-08-2008 Right, the tiers are based off of the total, but you're free to write it out however it makes sense to you. As long as the numbers check out once you're done, it doesn't matter how you get there. Those stats check out just fine, Aqua. Those two odd stat points you have in agility would also be worth 22 TP if you'd rather just store them, or use them for Best Moves.. Just sayin'. NEW Stats Changes - Aqua - 01-08-2008 OK, so I took off 4 total points from my 902, leaving me with 898. I assumed that gave me 40 free tp to devote to best moves (+ the previous 3 which I'm storing). If that works out right, than I should be in the clear and on to posting my other 4 best moves for approval. |