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NEW Stats Changes
#1
We're scrapping the current stat system and introducing a nice, new, shiny one. And since we're just that awesome, we're throwing in a handful of bonus changes at no extra cost. Lets take a look at these one-by-one, shall we?

New Stats
The headliner of this announcement, we bring you six brand-new stats for the Chubbs universe. What are these stats? Glad you asked.

Strength - A character's raw physical strength. Essential for all those times you want to get up-close and personal with your opponent, strength will make sure you're packing quite a punch.

Constitution - Physical hardiness is what constitution gives you. The ability to withstand more punishment (physical or otherwise), the power to keep going when others would keel over, and the satisfaction of laughing at those who are gasping for breath.

Agility - All things speed fall under the umbrella of Agility. Punching speed, running speed, dodging speed, you name it, Agility's got it.

Insight - Not everyone has the ability to see the heart of things, but that's not a problem insight faces. The ability to examine, mentally dissect, and make sense of even the most complicated of people, situations, or even combat tactics is what Insight brings you.

Technique - Why swing away when a nice little jab will do just as well? Why jump out of the way when you could simply take a step to your left? Technique can answer all these questions and more. No matter how big your muscles are, you're powerless if you don't know how to use them. Technique makes sure a fighter knows what to do, and when, to make the most of their abilities.

Willpower - Ever met a person who just doesn't seem to know the meaning of the word "quit"? Well Willpower has. Willpower represents a character ability to natural will themselves to do something. Push through pain, ignore the insults of their opponents, and even channel their ki into destructive attacks.

Now I know those are great descriptions, but what does all that mean? Well, many of these stats can be thought of in terms of the current stats. It would look something like this:

Strength = Strength
Constitution = Defense/Stamina/Recovery
Agility = Speed/Defense
Insight = Intelligence/Attack Power
Technique = Attack Power/Defense
Willpower = Determination

Now remember, these aren't exact conversions. All of these new stats are unique stats, that chart is just to give you an idea of what your character might look like, statistically, under the new system. Just something to keep in mind.

Changing TP and Zeni

Everyone will still earn TP and Zeni each week just for being active, but those amounts are being tweaked. Since we no longer have mental stats that will give bonuses to your characters, we've made some changes. Each week a character will receive the following:

5 TP
250 Zeni

This is significantly lower than the way things work now. I know I get 25 TP a week and a bit more than 250 zeni. Some may not like it, some may love it, but we'll all get used to it. The following things all add 1 to your weekly TP:

Weighted Clothing
Alliance Headquarters
Gravity Room HQ upgrade

The only real change here is that an HQ gives a bonus 1 instead of the bonus 2 it used to give. For those of you who want to make more TP and Zeni each week, I encourage you to make use of the newly revamped Quest system. Want more? RP more.

Diminishing Returns

Gone are they days when 1 TP = 1 stat point. I know, I know, I feel your pain. Now, stats will incur cumulative costs. Or, in lay terms, the more ya got, the more it costs. The increased cost is based on how many total stat points your character already has. For every 300 stat points you have, you need to spend an extra 1 TP to increase any other stat. Here are a couple of examples:

Raditzu
Strength: 300
Constitution: 100
Agility: 800
Insight: 400
Technique: 150
Willpower: 350

Bill Yen
Strength: 100
Constitution: 100
Agility: 100
Insight: 100
Technique: 100
Willpower: 100

Totals
Raditzu: 2100
Bill Yen: 600

As you can see, these two characters have a vastly different number of stat points, but what does that mean. With 2100 total points, it will cost Raditzu +7 TP (for a total of 8) to increase any of his stats by 1. It doesn't matter whether that stat is Agility or Technique or anything else. On the other hand, it will only cost Bill Yen +2 TP (for a total of 3) to increase any of his stats by 1. Again, it doesn't matter which individual stat is trained; the extra cost is based on how many points you have total.

http://www.cdbzrpg.com/forum/showpost.ph...stcount=41

Stored TP

With the introduction of diminishing returns, there's no guarantee that you'll be able to use all your weekly TP. Fear not! Now, any unused TP will be "stored" on your roster and can be used during any other weekly training. You can also choose to store all of your weekly TP instead of spending any of it on stats. Oh the choices...

Best Moves

As with Zeni and TP, Best moves are no longer receiving any benefits from mental stats. As a result, all characters will get 5 Best Move "slots." Some of use may gain slots, most of us will probably lose slots. But what if I really want to keep that 6th Best Move? No problem. Additional Best Move "slots" can be purchased for 10 TP.

In addition to this, we've made a less "tangible" change to Best Moves. You'll find that the staff will be more lenient about what does and doesn't qualify as a "legal" Best Move. We're not going to say that you'll get to have the Super l33t-bomb that kills all teh n00bs, but if something was turned down in the past, this might be the time to try to get it passed again.

PL Formula

"Ki" will now be listed as "Powerlevel." As of yet there isn't a new PL formula, so we might not have PL listings for people, but don't worry , it'll be there soon.

Switching Over

So, you have the information, you have the character, you're all excited about this new system, but how do you switch over? Its a pretty simple process. In the Roster Forum will be a thread for people who need their Rosters changed from the Old stats to the New stats. Each member simply needs to post a form with their new stats. To figure out all of your new stats, do the following:

1) Add up all your stats
2) Redistribute the points however you want

This redistribution will be affected by diminishing returns, so you get to spend everything you have.

There will be a separate thread in the Updates Forum for getting your Best Moves sorted out.

[Image: tp2sp.jpg]

Use the above chart to help you figure out how many stat points you should have when you're switching from old stats to new stats.

We hope you enjoy these changes.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#2
Ok. Fresh new thread. Rules for Diminishing Returns has been changed, so make sure you read through them. If you're unclear about them, in any way, post here for clarification.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#3
What the heck is "Diminishing Returns'?
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#4
When you say 'take 1790' (adding an extra 300), does that mean just distribute the number 1790 between all my stats? Did you already do the math of diminishing returns for me?
"We pissed away all the money on rock n' roll."
-Slash
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#5
I did none of the math for you, Bojack.

Turles: did you read the section titled "Diminishing Returns"?
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#6
http://www.cdbzrpg.com/forum/showthread.php?t=23216

There's an example of switching to the new stats. I'm sure there's a better way of doing the math, but I had to distribute everything in chunks of 300 to keep myself from getting confused.

I'm you could pretty easily sit down and figure out a formula for how many new stat points you should have for any given amount of TP.

Anyway, this initial distribution will be the most confusing part of that. Once this is done, it'll be very easy to figure out how much your stats will cost. Just bear with this initial process.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#7
So just distribute the number 1790 between my stats? I'm pretty sure that's not 1790 points.
"We pissed away all the money on rock n' roll."
-Slash
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#8
lol not gonna be what you think Bojack, anyway Rad I didn't read it because I didn't see it. I'll search for it now.
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#9
I feel very stupid right now.
"We pissed away all the money on rock n' roll."
-Slash
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#10
This is confusing =(
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#11
Bojack Wrote:So just distribute the number 1790 between my stats? I'm pretty sure that's not 1790 points.

it's pretty simple. each TP tier adds +1 to the TP cost of a stat. tier 1 = 1 TP, tier 2 = 2 TP, etc.

tier 1: 300 TP = 300 stats

tier 2: 300 TP = 150 stats

tier 3: 300 TP = 100 stats

tier 4: 300 TP = 75 stats

tier 5: 300 TP = 60 stats

tier 6: 290 TP = 48 stats, with 2 TP left over.

So, your total is 733 total stat points with 2 extra TP.
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#12
Yeah, Dab's got it. He even tailored that one to you, Bojack.
"I wasted time and now time doth waste me."
[Image: BuraSig.jpg]
"I just made you up to hurt myself, and it worked."
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#13
Wait two threads floating around with diminishing return info, and I think I read the wrong one before I posted (which sucks because I understood that...)

I don't understand this tier thing...

http://www.cdbzrpg.com/forum/showpost.ph...ostcount=3

There is my post. Can someone help me go from that to where I'm supposed to be?
Roster | Character Vault | Last RP

[Image: AquasigII-1.jpg]
All things are subject to interpretation whichever interpretation prevails
at a given time is a function of power and not truth.

-Friedrich Nietzsche
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#14
Like this?

Aqua:

3276 points

Strength: 300 (300) @1
Constitution: 300 (300) @1
Agility: 470 (300 + 300 + 40) @2
Insight: 658 (300 + 600 + 174) @3
Technique: 470 (300 + 300 + 40) @2
Willpower: 333 (300 + 66) @2

Stored: 2

30 TP = 3 extra Best Moves slots (+ the 5 given to us automatically)

Weekly Tp: 5 + 3 for (Weighted Clothing, Alliance Headquarters, Gravity Room HQ upgrade) = 8
Weekly Zeni: 250
Roster | Character Vault | Last RP

[Image: AquasigII-1.jpg]
All things are subject to interpretation whichever interpretation prevails
at a given time is a function of power and not truth.

-Friedrich Nietzsche
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#15
Not quite.

For every 300 you have to double your TP output.

For example:

300 (300 @ 1)
300 (600 @ 2)
300 (900 @ 3)
300 (1200 @ 4)
300 (1500 @ 5)
300 (1800 @ 6)
Etc.

So by the time you're at 'Tier 6', you've got to pump a whopping 1800 TP in to get 300 in stats in exchange.

Make more sense that way?
"I wasted time and now time doth waste me."
[Image: BuraSig.jpg]
"I just made you up to hurt myself, and it worked."
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#16
That actually confuses me more, but I took another look at Dabura posted and this is what I came up with...

Strength: 300 (300) @1
Constitution: 300 (300) @1
Agility: 410 (300 + 300 + 30) @3
Insight: 593 (300 + 300 + 300 + 172) @4
Technique: 410 (300 + 300 + 30) @3
Willpower: 333 (300 + 66) @2

24 TP stored

Correct?
Roster | Character Vault | Last RP

[Image: AquasigII-1.jpg]
All things are subject to interpretation whichever interpretation prevails
at a given time is a function of power and not truth.

-Friedrich Nietzsche
Reply
#17
Here's what you should look like, Aqua.

TP ---- Stats
300 = 300
300 = 150
300 = 100
300 = 75
300 = 60
300 = 50
300 = 42
300 = 37
300 = 33
300 = 30
276 = 25

Total = 902


With about 3 TP left over, and your next stat point will cost 11 TP.

So the bottom line is that you have 902 points to distribute freely to your new stats.

Like I said, I know this is confusing, but once this initial step is taken care of, it'll be much, much simpler.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#18
So we're supposed to tier off the total, not each individual stat group... Lemme try again...

Strength: 100
Constitution: 100
Agility: 152
Insight: 300
Technique: 150
Willpower: 100

3 TP stored
Roster | Character Vault | Last RP

[Image: AquasigII-1.jpg]
All things are subject to interpretation whichever interpretation prevails
at a given time is a function of power and not truth.

-Friedrich Nietzsche
Reply
#19
Right, the tiers are based off of the total, but you're free to write it out however it makes sense to you. As long as the numbers check out once you're done, it doesn't matter how you get there.

Those stats check out just fine, Aqua. Those two odd stat points you have in agility would also be worth 22 TP if you'd rather just store them, or use them for Best Moves.. Just sayin'.
[Image: RadOct.jpg]
"In this world, his world, life is just a game you play"
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#20
OK, so I took off 4 total points from my 902, leaving me with 898.

I assumed that gave me 40 free tp to devote to best moves (+ the previous 3 which I'm storing).

If that works out right, than I should be in the clear and on to posting my other 4 best moves for approval.
Roster | Character Vault | Last RP

[Image: AquasigII-1.jpg]
All things are subject to interpretation whichever interpretation prevails
at a given time is a function of power and not truth.

-Friedrich Nietzsche
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