01-12-2009, 12:10 AM
Misa Fujiroka Wrote:<_< It wasn't me, was it? Because I've been trying pretty hard to make Misato sound like a borderline idiot.
But yeah, I'm with most of the people here. Character flaws shouldn't be picked up just for arbitrary rewards, they should be pretty standard on any and every character. That'd be like rewarding people for having NPCs or for having... I don't know, names.
By having flaws, you get to roleplay those flaws, and that makes your roleplays more interesting and involving. Bigger, better RPs = More XP. That's all the compensation I really need.
I agree. To go into the NPC thing. I'm actually developing a personality for Trixum's as if she was a character. She'll be limited because she is an NPC in the eyes of the Staff. But I am strictly adhering to her abilities capping at Vad's maximum, besides her telepathic ability. She's as strong as Vad is. Flat line.
[SIGPIC][/SIGPIC]
![[Image: Viper-Adjusted-Mini-Sig.png]](http://img.photobucket.com/albums/v308/OBLCDiomedes/Viper-Adjusted-Mini-Sig.png)
![[Image: Trixie-Mini-Sig-Fixed.png]](http://img.photobucket.com/albums/v308/OBLCDiomedes/Recent%20Signatures/Trixie-Mini-Sig-Fixed.png)
Fighting to the bitter end is an advantage when your opponent does not wish to perish.

