01-12-2009, 01:06 PM
There's an imbalance in the game's mechanics: namely, Strength and Endurance constitute physical prowess but are two separate stats, while Focus covers all ki-related situations. This means that a character that is leaning on the physical arts of combat must split their % points between two stats, while a character that focuses on ki arts can use a single stat for both attack and defense (ki blast/shields). Doesn't this make fights inherently lopsided between these two major character set-ups?
30 Str attack < 60 Focus shield = ki is the winner
30 End block < 60 Focus blast = ki is the winner
1 Str attack < 60 Focus shield = useless attack
59 End block < 60 Focus blast = tie
59 Str attack < 60 Focus shield = tie
1 End block < 60 Focus blast = insta-kill
Comparisons above are simple for simplicity's sake. When I was working on N-RPG this problem dogged me, which is why I continued to chip away at the stat system until it was practically gone altogether. CDBZ plays by different rules than NRPG, of course, but the concept is the same: physical-stats and magical-stats need equal footing or one side is king by default. Being of anti-stat persuasion, I would submit that merging Str/End would be the superior fix than making up some new ki stat. This would leave one physical stat, one ki stat, and a neutrally-important third stat for speed.
If approved, I would also think that this would be a good opportunity to give players a chance to redistribute their stat %, if enough people are unsatisfied with the projected results. (guilty!) All the techs and abilities and traits would be left alone, so character templates would remain the same, but if this change happens I think people would be inclined to rethink their % distribution.
30 Str attack < 60 Focus shield = ki is the winner
30 End block < 60 Focus blast = ki is the winner
1 Str attack < 60 Focus shield = useless attack
59 End block < 60 Focus blast = tie
59 Str attack < 60 Focus shield = tie
1 End block < 60 Focus blast = insta-kill
Comparisons above are simple for simplicity's sake. When I was working on N-RPG this problem dogged me, which is why I continued to chip away at the stat system until it was practically gone altogether. CDBZ plays by different rules than NRPG, of course, but the concept is the same: physical-stats and magical-stats need equal footing or one side is king by default. Being of anti-stat persuasion, I would submit that merging Str/End would be the superior fix than making up some new ki stat. This would leave one physical stat, one ki stat, and a neutrally-important third stat for speed.
If approved, I would also think that this would be a good opportunity to give players a chance to redistribute their stat %, if enough people are unsatisfied with the projected results. (guilty!) All the techs and abilities and traits would be left alone, so character templates would remain the same, but if this change happens I think people would be inclined to rethink their % distribution.

