01-13-2009, 12:33 AM
Kaden Wrote:Heheheh... I'll assume that you're intended to imply that I have any ulterior motives.Pushing the limits is what these types of games are all about. That's the prominent benefit of playing a game where the rules are whatever is written down, and what's written can change. So, the only problem I see is that a number of people are too ready to accept the rules as they are written, or are even hostile to questions, especially since the rules are not written clearly.
If it would easy any concerns, though, I can leave these kinds of questions to Bardock.
Juno Wrote:Then I don't understand the point of this argument? I mean, everything has its advantages defensive-wise. With strength, you could easily slap someone's hand away as they were about to hit you. With agility, you can dodge. With endurance, you can stand there and not get hurt. It just seems that Focus is being taken more seriously because the particular defensive use of focus requires a custom tech because it is a very specific molding of the ability. Just because it's freaking more specific does NOT mean it is more powerful. If anything, it makes it weaker.Depends on what you mean by "specific". From a certain point of view, Focus is not specific. It's actually very comprehensive, being a one-stat-does-all concerning ki. Also, critical parts of Focus were not properly defined until I made this thread and the other one about applying stats. To top it off, the balancing factor between ki-centric characters and physical characters is stamina usage, which is a vague concept that probably won't ever be written about.
Ashe Wrote:Why are a few people overanalyzing the crap out of the stat system? I don't understand, we put in something extremely simple, and people are wanting to make it a hundred times more complicated than it ever was intended to be.So, it doesn't matter that the rules are poorly defined because the whole system is just a superficial distraction? It all just boils down to CA, which requires one player to have posted more "words" IC than the other.
No one is going to be a stat nazi. We aren't comparing things on a one for one basis, unless we randomly do a saga focused on a specific stat. We don't care what your percentages are, that's for your enjoyment, we just care about your CA, your actual fighting potential.
It doesn't MATTER if someone's Strength is 10% more than someone else's, and ten mathmatical equations using CA to determine exactly how much of that CA is involved in that specific stat. If someone is trying to set up a situation to use a single punch as their entire basis for defeating a character, then they are doing something wrong.
If I have a CA of 4000 and you have a CA of 500, but your strength is 112% using Inner Focus and my Strength is 1%, while I'm definitely not going to be punching you very hard and your punches will hurt, we aren't going to let someone write themselves somehow tying up the other person and punching him over and over with fists of fury as the entire fight. We aren't comparing Strength vs Strength here. Using your overall fighting skills, you shouldn't get placed into a situation where a single stat is going to just completely win the game with that much of a CA difference.
You've just taken sucking-the-fun-out-of-shit to a whole new level.

