Ashe Wrote:You are asking if you can TKO your opponent with a single punch if your strength is higher than there's, regardless of CA. I think that takes oversimplification to a much higher level that what we have done.Your example characters are as identical as possible without literally being carbon copies: it's pretty poor proof of the balance of the system. What I'm wondering is what happens between two substantially different characters, one dumping % into Focus and the other spreading % across the three physical stats.
The pvp elements of this game are NOT intended to involve calculators nor is it "who progressed the story to happen to force the ranged character into melee combat first".
I'm not saying everything is ironed out perfectly, but you keep insisting that everyone stop what they are doing and rebuild the system under your vision. This system was created by a large group of the members of the rpg, and you've so far analyzed every bit of it and insisted that its horrible and needs to be corrected under your own suggestions, and I just don't see where its that much a problem.
For example, if I see the following:
CA - 500
Strength: 30%
Focus: 40%
Endurance: 10%
Agility: 20%
vs
CA- 500
Strength: 10%
Focus: 40%
Endurance: 30%
Agility: 20%
I would call those evenly matched. I'm sure that you'll disagree and have formulaic proof that the guy with 10% endurance loses by default if the guy with 40% focus writes something like "My Kamehameha strikes you dead on", but I completely disagree there.
I've been told so far that Endurance's defensive property reduces a received attack's power by less than a 1%-1% factor against attacks, which implies that it's not as good a stat as the numbers would suggest, so it would seem to me that anybody with less than 40% Endurance would be devastated by a major attack from 80% Focus.
I've been told that the speed of attacking with ki and the flying speed of a ranged ki attacks is based on Focus, so a character with less than 40% Agility lacks the capacity to dodge a major attack from 80% Focus. I'd like to know how a character with 40% Agility or less makes it within melee range before being ki'ed to pieces.
40% Endurance/Agility makes 80%, so that leaves 19% to Strength (1% having to be reserved for Focus) and it's already law that Focus also supplies power to defensive ki techs like barriers -- which is further complicated by concepts like Rad's ki barrier that shoves opposing characters out of melee range. The balancing factor between Focus and the three physical stats is supposed to be stamina, which I would assume is based on total CA although nobody has said as much so it could very well be otherwise, as well as potential Focus/Endurance damage ratios which wasn't answered when I raised the question in the other thread. Pile on top of that, that the stats definitions found in the RULES forum are either incomplete or just wrong, which is why I'm raising questions in the first place.
But, according to you, it doesn't matter because it's all peripheral anyway, so when rulings come down from the staff that supersede or contradict the written rules there's no room for questions or complaints.

