I'll just reply to this and expect some staff will reply to my response. >_>
With Rad's example, the way to beat super Focus was a different super stat (specifically, Agility to dodge). People keep posting "balance is equal to specializing" but nobody has come up with substantial proof of concept. All the potential in the universe is only worth what you can make of it. :|
Against a more evenly-balanced character, who can't dodge so well and can't shrug off a major attack, or can't respond with an equally powerful ki blast and lacks incredible Strength so that it's not even possible to pervert it into a functional defense/counter, the situation is geared towards the specialist. Again, my method was to try and alter stats by some margin: since no stat is really in the dumps, it doesn't seem likely that pushing it higher would break the character.
Using my character as an example:
20 Strength
40 Focus
35 Endurance
20 Agility
Imagine a tech that combines various abilities/techs to impart a bonus 30 Agility to movement to make a total of 50 Agility for purposes of moving (resulting in x2.5 movement, equivalent of Kaioken1 on one aspect of one stat), with Endurance absorbing negative stress on the character's body for short bursts.
On the other hand, using the Kaden character:
5 Strength
80 Focus
10 Endurance
5 Agility
Imagine some sort of ki-effect that launches the character at increased speeds. The tech only adds a bonus 15 Agility for a total of 20 Agility (x4 movement, equivalent of Power-Up3). Although the bonus is half that of the tech described in the example above it's still multiplying the character's stat by a higher degree so the stress is worse, and with low Endurance the negative effect is also worse. So, it turns out that stat-modding is a very bad idea for the specialist.
The advantage of the "specialist" would be their abusing their chosen stat to make techs, while a "balanced" character would abusing techs to mod stats. Now, if there's a better idea out there then I'd like to hear it.
Rose Wrote:Nothing to abuse, but way more options. A character who heavily specialises in focus doesn't really have the option of going hand-to-hand. An all-rounder like Rose can do whatever the situation merits. If she's fighting a melee dude, she can fire ki attacks from range where he can't reach her; if they do get into melee (which is almost inevitable) she won't get as destroyed as a character who'd ignored their Strength entirely.This is what I keep hearing, but I don't see how it's actually possible.
Not to mention that, unless the enemy has inner strength, she'll usually have 2 if not 3 stats which are higher than the other opponent's. Sure your strength is way higher than mine, but my focus and agility and endurance are higher than yours, if not by a whole lot. My advantages aren't as big, but I have more of them. There's really no way to be gimped in this system.
With Rad's example, the way to beat super Focus was a different super stat (specifically, Agility to dodge). People keep posting "balance is equal to specializing" but nobody has come up with substantial proof of concept. All the potential in the universe is only worth what you can make of it. :|
Against a more evenly-balanced character, who can't dodge so well and can't shrug off a major attack, or can't respond with an equally powerful ki blast and lacks incredible Strength so that it's not even possible to pervert it into a functional defense/counter, the situation is geared towards the specialist. Again, my method was to try and alter stats by some margin: since no stat is really in the dumps, it doesn't seem likely that pushing it higher would break the character.
Using my character as an example:
20 Strength
40 Focus
35 Endurance
20 Agility
Imagine a tech that combines various abilities/techs to impart a bonus 30 Agility to movement to make a total of 50 Agility for purposes of moving (resulting in x2.5 movement, equivalent of Kaioken1 on one aspect of one stat), with Endurance absorbing negative stress on the character's body for short bursts.
On the other hand, using the Kaden character:
5 Strength
80 Focus
10 Endurance
5 Agility
Imagine some sort of ki-effect that launches the character at increased speeds. The tech only adds a bonus 15 Agility for a total of 20 Agility (x4 movement, equivalent of Power-Up3). Although the bonus is half that of the tech described in the example above it's still multiplying the character's stat by a higher degree so the stress is worse, and with low Endurance the negative effect is also worse. So, it turns out that stat-modding is a very bad idea for the specialist.
The advantage of the "specialist" would be their abusing their chosen stat to make techs, while a "balanced" character would abusing techs to mod stats. Now, if there's a better idea out there then I'd like to hear it.

