02-05-2009, 08:19 PM
Android 23 Wrote:Dance of Celerity:
Using her ki to greatly increase her speed, 23 becomes a blur, attacking quickly with pin-point precision to vital areas or limbs in an attempt to either greatly injure or paralyze her victim.
Opponents who are faster then 23 can counter her attacks.
Requires:
Ki control or Ki specialization
Neutron Cannon:
A medium power beam attack that grows in strength the longer 23 charges it, 10% ki base plus 1% ki for each addition 3 seconds of charging it.
Ki color: Black core with a light blue surrounding it, and sparks of yellow.
Requires:
Ki control or Ki specialization
Supernova:
A powerful ki blast that combines two balls of ki that have been charge in each hand - much like final flash - and then released at her enemy consuming 60% remaining Ki and 5% additional for each 3 seconds of charging.
Ki color: Black core surrounded with dark purple, and blue sparks.
Requires:
Ki control or Ki specialization
Dance of Celerity - Do you mean to use this to make 23 faster, or just have her throw a series of strikes at her max speed?
Neutron Cannon - Saying "this attack gets stronger for every 3 seconds of charging" doesn't work in an RPG like this. How potent do you envision 10% of 23's ki to be? Is this an attack that you mean to use on a fairly regular basis, or something 23 would be ending fights with?
Supernova - See above for using time. The basic idea, though, is that this is one of those "last-ditch" style moves, using up a substantial portion of your energy. I'll 15 XP for this one.
Belle Hibiki Wrote:Phoenix Guard
A high-intensity "defense" that combines usage of Belle's uncanny ability to read his opponent with his immense strength. Rather than try to avoid or block oncoming strikes, Belle delivers a quick blow to his opponent's striking limb while at the same time shifting, moving himself out of the way of the hit's altered course.
Relatively weak, these hits can still numb and even damage the body if Belle hits the same spot enough times.
While a potent defense, it requires enough observation of the opponent's fighting style - enough to predict them - to pull off effectively, usually only appearing later in a fight, earning the defense its name.
20 XP.
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"It's on my brain, driving me insane. It's on my mind, all of
the time, and if it left... I would be fine."

