04-19-2009, 08:00 PM
Stats and Tech/Ability pages.
How does Healing Ability affect others' PP recovery?
50xp per PP (power training tech) seems excessive. Do you have to have the requisite PP for basic power-up to even get the tech? That would put tier-1 power-up at 275xp (75xp for tech, 200xp for required PP). Then, "master" power-up is another 50xp on top of that. Even if you don't need full PP to get the basic power-up, 75xp for basic tier-1 plus 50xp for master, and 100xp for minimal 2PP puts tier-1 at 225xp, which would be less xp than non-master which makes basic level power-ups superfluous.
Also, forcing players to spend money (recovering PP) to use such XP-heavy techs only discourages most from even bothering. I assume the only people who will ever bother with power-ups now are the people who regularly come out on top in sagas and have the most bonus XP and money to throw around, creating a larger divide between them and everybody else.
I get the idea that PP can be used to "power up" other techs. Like, Kamehameha + PP = Chou Kamehameha. That actually seems good. It's not very clear, though, so I want more specifics on that.
However, I can't get over spending money or requiring certain abilities to recover PP. Sure, have it as an option but not a demand. Just restricting use to X per saga/quest (where X is character's #PP) would be fine, and people would have to use recovery items/abilities to exceed their natural limit during a single event.
How does Healing Ability affect others' PP recovery?
50xp per PP (power training tech) seems excessive. Do you have to have the requisite PP for basic power-up to even get the tech? That would put tier-1 power-up at 275xp (75xp for tech, 200xp for required PP). Then, "master" power-up is another 50xp on top of that. Even if you don't need full PP to get the basic power-up, 75xp for basic tier-1 plus 50xp for master, and 100xp for minimal 2PP puts tier-1 at 225xp, which would be less xp than non-master which makes basic level power-ups superfluous.
Also, forcing players to spend money (recovering PP) to use such XP-heavy techs only discourages most from even bothering. I assume the only people who will ever bother with power-ups now are the people who regularly come out on top in sagas and have the most bonus XP and money to throw around, creating a larger divide between them and everybody else.
I get the idea that PP can be used to "power up" other techs. Like, Kamehameha + PP = Chou Kamehameha. That actually seems good. It's not very clear, though, so I want more specifics on that.
However, I can't get over spending money or requiring certain abilities to recover PP. Sure, have it as an option but not a demand. Just restricting use to X per saga/quest (where X is character's #PP) would be fine, and people would have to use recovery items/abilities to exceed their natural limit during a single event.

