04-20-2009, 02:42 AM
Juno Wrote:Quite obviously, the whole thing with custom techs has been put in place for events in the style of Dante's Abyss, where the player doesn't roleplay the combat but can rather "activate" things for encounters. However, now they've extended it to include powerful one-shot-kill moves rather than just power-ups.
I've seen that final sentence mentioned multiples times. Did we actually say something about including such moves somewhere?
Additionally, yes, we've already thought about the power of drains. Things can always be tweaked as well. So far, things that drain are not intended to just be repeatedly wailed on during a fight. Also keep in mind that just because something doesn't IMMEDIATELY have some advantage with it doesn't mean that it won't in the future (nor is the inverse necessarily true). I'd rather we try to do something right than feel the need to HAVE to throw something in.

