Round 4 TF2
#1
4g is generated per soldier when using this ability.
1 turn used to recruit troops.
1 are added to your troops when you use Recruit.
12 hours for "The hours for revenge no matter the size of the enemy village"

10% base attack error ratio. You can attack with 90%-110% of your actual O, before bonuses are accounted for.
2 turns consumed per attack.
6g carried back max per troop.
5% minimal troop casualties in a fight.
15% maximum troop casualties in a fight.
100% difference in troop numbers required to cancel an attack.

75% chance of spy error (25% to 175%)
2 turn consumed to spy on someone.
15% added to your spying chance per spy involved in the attack.
50% minimal/maximum spy casualties.
50g base cost to recruit a spy
0g per turn upkeep on spies.

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30 starting turns when creating your village.
750g starting when creating your village.
32 starting troops when creating your village.
4 starting spies.
Starting Defense level = Uncoordinated (0%)
Starting Offense level = Scout Rush (0%)

60 minutes per cycle.
10 turns per cycle.
250 gold per cycle.
0 troop gained per turn.
255 max troops.
240 max turns saved up.

95% resale value on gear.
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Messages In This Thread
Round 4 TF2 - by Waffuru - 06-14-2009, 07:07 AM
Round 4 TF2 - by Kaden - 06-14-2009, 08:58 AM
Round 4 TF2 - by Waffuru - 06-14-2009, 09:56 AM
Round 4 TF2 - by Pinky - 06-14-2009, 02:10 PM
Round 4 TF2 - by Medraut - 06-14-2009, 04:55 PM
Round 4 TF2 - by Waffuru - 06-14-2009, 06:35 PM

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