11-17-2009, 01:34 AM
Some techs I'd like to check out. New char will have Light Ki and prob Regeneration:
Light Grenade: A sphere of glowing light that can be tossed wherever, and after a few second explodes, releasing an intense amount of whichever color light, or darkness. Light explosions last only a moment or two, while a darkness explosions lasts up to ten seconds in the area.
Clinging Darkness: *Name* creates a sphere of lightlessness and attaches it to a target. All light within 5 yards of the target is neutralized, rendering them unable to see while also marking the target in a big ball of blackness.
Light points: Creates a beacon of light/darkness that engulfs an area of approximately 15 yards. Multiple points can be placed, and with a flash of light or two and some quick movement, the user can confuse an opponent as to which sphere he is in, allowing for surprise attacks.
Weld: Creates a point of extremely intense light, generally on one claw. This light is bright enough to leave large dark spots on the vision of those who look at it directly, and to a lesser effect looking at it indirectly. This point of light also generates a large amount of heat, capable of slowly cutting through thick metal and similar barriers, and burns on contact with skin.
Strobe sphere: *Name* launches a large sphere of light which alternates many times per second between very bright and total darkness. This sphere fires a large number of small flares akin to a strobe light throughout the area, making *Name's* movements much harder to track.
Flash Masenko: A straightforward standard beam attack, with the added effect of a bright flash of light as the attack is released, possibly blinding the target long enough for the attack to hit if they happen to be looking at the attacker when the move is used.
This one doesn't need Light Ki or anything, but I kind of like the idea and want a tech that uses PP depending on how spendy it'll be:
Kapu: The user creates a ball of Ki in front of an outstretched arm, bracing it at the forearm for extra support as he fires a powerful beam that drains a significant amount of energy and 2 PP.
Regeneration:
Burst Regen: Instantly regrows a limb(could I get cost with and without it taking 1 PP?)
Grievous Regeneration: So long as one cell remains, Tallow can return from being blown to smithereens at the cost of 3 PP and considerable exhaustion.
Light Grenade: A sphere of glowing light that can be tossed wherever, and after a few second explodes, releasing an intense amount of whichever color light, or darkness. Light explosions last only a moment or two, while a darkness explosions lasts up to ten seconds in the area.
Clinging Darkness: *Name* creates a sphere of lightlessness and attaches it to a target. All light within 5 yards of the target is neutralized, rendering them unable to see while also marking the target in a big ball of blackness.
Light points: Creates a beacon of light/darkness that engulfs an area of approximately 15 yards. Multiple points can be placed, and with a flash of light or two and some quick movement, the user can confuse an opponent as to which sphere he is in, allowing for surprise attacks.
Weld: Creates a point of extremely intense light, generally on one claw. This light is bright enough to leave large dark spots on the vision of those who look at it directly, and to a lesser effect looking at it indirectly. This point of light also generates a large amount of heat, capable of slowly cutting through thick metal and similar barriers, and burns on contact with skin.
Strobe sphere: *Name* launches a large sphere of light which alternates many times per second between very bright and total darkness. This sphere fires a large number of small flares akin to a strobe light throughout the area, making *Name's* movements much harder to track.
Flash Masenko: A straightforward standard beam attack, with the added effect of a bright flash of light as the attack is released, possibly blinding the target long enough for the attack to hit if they happen to be looking at the attacker when the move is used.
This one doesn't need Light Ki or anything, but I kind of like the idea and want a tech that uses PP depending on how spendy it'll be:
Kapu: The user creates a ball of Ki in front of an outstretched arm, bracing it at the forearm for extra support as he fires a powerful beam that drains a significant amount of energy and 2 PP.
Regeneration:
Burst Regen: Instantly regrows a limb(could I get cost with and without it taking 1 PP?)
Grievous Regeneration: So long as one cell remains, Tallow can return from being blown to smithereens at the cost of 3 PP and considerable exhaustion.

