Saying this is exactly KOTOR isn't true. The Pausing and Queuing is the same, but this system is much more fleshed out than KOTOR. KOTOR involved queuing one or more of your abilities in a row. Some abilities were automatic openers and depending on what Force ability you chose it picked the tactic.
For example. If a character had Force Jump. They'd start by jumping to the target and doing a slash.
For example. If a character had Force Jump. They'd start by jumping to the target and doing a slash.
[SIGPIC][/SIGPIC]
![[Image: Viper-Adjusted-Mini-Sig.png]](http://img.photobucket.com/albums/v308/OBLCDiomedes/Viper-Adjusted-Mini-Sig.png)
![[Image: Trixie-Mini-Sig-Fixed.png]](http://img.photobucket.com/albums/v308/OBLCDiomedes/Recent%20Signatures/Trixie-Mini-Sig-Fixed.png)
Fighting to the bitter end is an advantage when your opponent does not wish to perish.

