Sage Wrote:Light Grenade: I assume the burst (if light) acts as a flashbang, disorienting the opponent. Obviously darkness just eliminates their ability to see (and possibly disorients them).
If so, let's say 13xp.
yeah, that's exactly what I want
Sage Wrote:Clinging Darkness: How long does it last? Def. changes the cost either way.
Could I get priced for 5, 10 and 15 seconds please?
Sage Wrote:Kapu: Depends entirely on how powerful the blast is. Please give deets.
Um, not really sure, honestly. I'd like it to be essentially my strongest(for a good long while at least) tech that someone more powerful than me still has an "Oh Shit" moment when I use it, and I'd like it to beat down a like-powered standard beam(Kamehamehas and the like) pretty easy if I wanted to do that.
Sage Wrote:Grievous Regeneration: I... don't know. I'm not sure if a) you need a tech for it and, if you do, b) how much something like that would cost. I'll have to get back to you.
No worries, I half expected that to get denied. If I had that, would it be possible for me to pick whether to regenerate immediately or wait until my opponent assumes I'm dead and leaves, and would the option cost extra you think?
Oh yeah, Mal reminded me, but as clothing isn't part of my body and I don't want to be naked if I get blown up:
Clothing Materialization:
Conjures up clothing for himself or someone else to wear. The simpler and more familiar the garment the easier; More complicated outfits require more concentration and energy.

