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Combat Teleportation vs After Image Fight Mechanics
#19
Alexander Trafford Wrote:I don't understand how that makes sense.

After image is, as stated, the ability to sprint faster than the eye can follow. So an afterimage is left until the person watching "catches up." So, a normal person using Afterimage against, for example, Raditzu would be useless since Raditzu's speed is so much greater than the normal person, so it would take him 0 seconds, or close to 0 seconds, to physically catch up with the speed of the normal person.

CT is the complete disappearence of a person, the breakdown of their physical being and its relocation in another area. It's not a visual trick based on speed, because CT has no speed (and by that i mean it has no real, measureable velocity). So i don't think an afterimage would be left, but it would be more realistic to what happens when a player uses stealth (though stealth is different because travel in stealh is normal not instantaneous), or a cloaking device. Their physical being completely vanishes, no afterimage, no nothing, then reappears in a separate location.

I don't understand how you came to that idea.

The after image isn't caused by velocity, it's the fact that they are stepping out of your frame of reference so fast that there is a lag between your eyes and brain updating that the person has left the frame.

Technically speaking though, Teleportation would be infinite velocity since you're moving from one point to another without any elapsed time. and Velocity is distance over time, and lim t->0 d/t = infinity.

Edit: I guess the best way would be to put it in gaming terms, an after image is like a lag spike.
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Combat Teleportation vs After Image Fight Mechanics - by Josh - 11-25-2009, 02:40 AM

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