Iron Immunity – Due to proficiency in being able to control metal, Ander is able to become immune to its detrimental effects on the body, such as infection, poisoning, tetanus, and any other harmful maladies involving soluble or insoluble metal.
Shifting Spikes – Ander swallows a few spheres of metal, and utilizes his Metal Binding to direct them to any point in his body that he chooses. He then combines the power of his Immaterial to allow the metal spheres to project from his skin in the form of spikes without tearing his flesh. The number of spikes is completely dependent on how many spheres he swallows, and they are essentially used as melee weapons. He can split the spheres up to form many smaller spikes, or combine the spheres into one large spike. Ander is also able to “recall” the spikes into his body and reposition them anywhere as deemed necessary.
Flashbomb – Ander throws small spheres of metal filled with flash powder onto the ground or into the air, and upon his signal, they explode into little shrapnel grenades, causing a blinding flash, similar to a Solar Flare.
Exploding Cluster Bomb – This is an upgrade of his Flashbomb move; Ander swallows several small spheres of metal filled with flash powder and allows them all to accumulate in his stomach. He then combines both Metal Binding and Immaterial to forcibly project the spheres from his core in all directions, whereupon they explode into little shrapnel grenades upon contact with anything. They also cause a blinding flash, similar to a Solar Flare.
Iron Venom – Ander injects several small ferrous iron pins into his opponent’s body, and then liquefies them from the outside, inducing a mild form of iron poisoning that causes dizziness, vomiting, chest pain, abdominal pain, and headaches. Due to the nature of the Metal Binding manipulation required in the liquefying process, the injected iron will eventually dissolve on its own and does not remain in the bloodstream for long.
Iron Will – Ander coats his entire skin in a dense layer of heat-and-cold-resistant metal, turning him into a walking, talking tank. In this form, he is able to withstand damage from physical attacks, weapons, elemental ki attacks, and some, but not all, regular ki attacks. However, he loses a great deal of mobility in this form, and since it requires a great deal of energy to maintain, cannot stay in it for very long. Heavy damage or consistent damage can also prematurely crack or shatter the metal.
Bloodbending – Due to the naturally occurring iron in the body and bloodstream, Ander exerts his Metal Binding to control those properties on his opponents, giving him a small amount of leverage over their movements. He can slow an attack or movement, or outright stop it if they are weak enough. This requires his complete and total focus in order to do, and does not work very well—if at all—against opponents who are stronger than him, as they can outmuscle it, or opponents who are very fast/teleporters, as he cannot get a lock on them long enough to use it. It is purely a defensive maneuver.
Shifting Spikes – Ander swallows a few spheres of metal, and utilizes his Metal Binding to direct them to any point in his body that he chooses. He then combines the power of his Immaterial to allow the metal spheres to project from his skin in the form of spikes without tearing his flesh. The number of spikes is completely dependent on how many spheres he swallows, and they are essentially used as melee weapons. He can split the spheres up to form many smaller spikes, or combine the spheres into one large spike. Ander is also able to “recall” the spikes into his body and reposition them anywhere as deemed necessary.
Flashbomb – Ander throws small spheres of metal filled with flash powder onto the ground or into the air, and upon his signal, they explode into little shrapnel grenades, causing a blinding flash, similar to a Solar Flare.
Exploding Cluster Bomb – This is an upgrade of his Flashbomb move; Ander swallows several small spheres of metal filled with flash powder and allows them all to accumulate in his stomach. He then combines both Metal Binding and Immaterial to forcibly project the spheres from his core in all directions, whereupon they explode into little shrapnel grenades upon contact with anything. They also cause a blinding flash, similar to a Solar Flare.
Iron Venom – Ander injects several small ferrous iron pins into his opponent’s body, and then liquefies them from the outside, inducing a mild form of iron poisoning that causes dizziness, vomiting, chest pain, abdominal pain, and headaches. Due to the nature of the Metal Binding manipulation required in the liquefying process, the injected iron will eventually dissolve on its own and does not remain in the bloodstream for long.
Iron Will – Ander coats his entire skin in a dense layer of heat-and-cold-resistant metal, turning him into a walking, talking tank. In this form, he is able to withstand damage from physical attacks, weapons, elemental ki attacks, and some, but not all, regular ki attacks. However, he loses a great deal of mobility in this form, and since it requires a great deal of energy to maintain, cannot stay in it for very long. Heavy damage or consistent damage can also prematurely crack or shatter the metal.
Bloodbending – Due to the naturally occurring iron in the body and bloodstream, Ander exerts his Metal Binding to control those properties on his opponents, giving him a small amount of leverage over their movements. He can slow an attack or movement, or outright stop it if they are weak enough. This requires his complete and total focus in order to do, and does not work very well—if at all—against opponents who are stronger than him, as they can outmuscle it, or opponents who are very fast/teleporters, as he cannot get a lock on them long enough to use it. It is purely a defensive maneuver.
[SIGPIC][/SIGPIC]
_=So wake me when it's through
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_

