12-27-2010, 07:12 AM
How about, instead of treating CA as accumulation, it is instead treated in relative terms according to writing prowess and activity.
This'd be a bit of work on the part of staff, but say it goes like this: A beginning writer starts with 0. The maximum is 10. At particular times over the course of the site (during or after sagas, say, or after a fight, or after an attempt to acquire the Dragonballs), wherein persons are graded for success or failure, their CA is open to be changed. The key point here, however, is that CA can decrease; if a person has been inactive for an extended period of time, or if the quality of their writing has noticeably decreased, then their CA will decrease accordingly. For example, let's say that, following the fight between Alex T and me in that tourney ages past, I was graded at a 6 for CA. However, since I haven't really roleplayed in over a year, it's only natural that my CA would dwindle; at this point, my CA would probably be a 2.
Or something like that. CA, in this way, emulates muscles; if you stop using them, they atrophy.
This sort of thing would be a little tedious to set-up, but probably not overly so. It wouldn't be necessary to do a check of every single roleplayer every week for CA. For every CA change, or every grade, a date can be set in parentheses next to the CA on the user's profile. If that user roleplays and the staff member grading their CA notices that they've been largely inactive, or have written a half-assed post below the standard of quality indicated by their previous CA, then they can be docked.
Understanding this CA value not as a real-time factor that must be updated at all times, but rather as a reflection of the most recent evaluation (however long ago that was), which may be reconsidered in light of future events, would take a lot of the stress off this sort of thing.
Of course, the system I outlined above, of the people of Chubbs 'grading' the roleplays of others, would lend itself well to this sort of implementation.
At any rate, what I've described above, as 'relative CA,' is essentially what's being done now. If a Person A has a higher 'power level' (I use this to describe the current CA system, as it is different than the CA I'm describing) than Person B, but writes worse, then Staff tends to go in favor of Person B. Writing ability has always been much more significant than bare stats (though there have been situations in which stats have won the day).
Thoughts?
This'd be a bit of work on the part of staff, but say it goes like this: A beginning writer starts with 0. The maximum is 10. At particular times over the course of the site (during or after sagas, say, or after a fight, or after an attempt to acquire the Dragonballs), wherein persons are graded for success or failure, their CA is open to be changed. The key point here, however, is that CA can decrease; if a person has been inactive for an extended period of time, or if the quality of their writing has noticeably decreased, then their CA will decrease accordingly. For example, let's say that, following the fight between Alex T and me in that tourney ages past, I was graded at a 6 for CA. However, since I haven't really roleplayed in over a year, it's only natural that my CA would dwindle; at this point, my CA would probably be a 2.
Or something like that. CA, in this way, emulates muscles; if you stop using them, they atrophy.
This sort of thing would be a little tedious to set-up, but probably not overly so. It wouldn't be necessary to do a check of every single roleplayer every week for CA. For every CA change, or every grade, a date can be set in parentheses next to the CA on the user's profile. If that user roleplays and the staff member grading their CA notices that they've been largely inactive, or have written a half-assed post below the standard of quality indicated by their previous CA, then they can be docked.
Understanding this CA value not as a real-time factor that must be updated at all times, but rather as a reflection of the most recent evaluation (however long ago that was), which may be reconsidered in light of future events, would take a lot of the stress off this sort of thing.
Of course, the system I outlined above, of the people of Chubbs 'grading' the roleplays of others, would lend itself well to this sort of implementation.
At any rate, what I've described above, as 'relative CA,' is essentially what's being done now. If a Person A has a higher 'power level' (I use this to describe the current CA system, as it is different than the CA I'm describing) than Person B, but writes worse, then Staff tends to go in favor of Person B. Writing ability has always been much more significant than bare stats (though there have been situations in which stats have won the day).
Thoughts?

