Juno Wrote:I'm okay with defeat, as long as good writing is rewarded in some way. A good way to reward quality writing in a saga would be to NOT kill the loser, for example.
500 CA guy versus 10000 CA guy; obviously 10000 CA guy wins. But if the 500 CA guy role-plays well enough, he might be able to escape with his life, unlike a less awesome writer.
Yeah. Death as a reward for good writing is fucking lame.
Since we've been encouraging honesty in these threads lately, I might as well say this: while I'm indifferent towards a lot of changes, I'm not sure I like diminishing returns. I've seen the idea fail so many times, including here.
EDIT: I was not on this profile when I clicked to reply. <.< What the hell happened?

