08-05-2011, 05:18 AM
Adaptable Weaponry
Prerequisites: Metal Binding
This ability allows Smith to change the characteristics of a story-line weapon or Ki Pistol/Ki Rifle to another sort of weapon. The altered weapon would imitate the weapon it had been changed into in rate of fire, damage, and area of effect. For example, if Smith change a pistol to a shotgun, it would do a cone of damage, with less damage at range and more close-up. A grenade launcher would fire much more slowly, but it would do heavy damage is an area, including the user if fired at a target too closely.
Adaptable Weaponry 2
Prerequisites: Metal Binding, Mimic (Must have Mimicked an Elemental Ki ability at least once before)
This ability allows Smith to create specific weapons related to elemental attacks. For example, he could create a flamethrower using Elemental Ki (Fire), or a tazer using Elemental Ki (Electricity). If used in conjunction with a currently Mimicked ability, this technique requires no PP usage, but if Smith wished to create a Flamethrower while mimicking another ability, it will cost 1 PP per fight. This doesn't change his currently Mimicked ability, only allows Smith limited access to a previously Mimicked ability.
Body Armor
Prerequisites: Metal Binding
Enveloping his body in metal, Smith can increase his resistance to physical damage and most kinds of ki attacks. The increased weight of the metal makes him much slower, however, and certain attacks will do more damage, such as electrical and fire attacks, and increased gravity attacks.
Turret
Prerequisites: Metal Binding, Elemental Ki (Electricity)
The technique allows Smith to create an automatically targetting turret to help him in combat. The damage output of this weapon is relatively low, unless a ki pistol or similar device was used in the creation. It also takes only a single hit to be taken out of commission. However, it can provide a distraction or even help take down a particularly troublesome opponent.
Prerequisites: Metal Binding
This ability allows Smith to change the characteristics of a story-line weapon or Ki Pistol/Ki Rifle to another sort of weapon. The altered weapon would imitate the weapon it had been changed into in rate of fire, damage, and area of effect. For example, if Smith change a pistol to a shotgun, it would do a cone of damage, with less damage at range and more close-up. A grenade launcher would fire much more slowly, but it would do heavy damage is an area, including the user if fired at a target too closely.
Adaptable Weaponry 2
Prerequisites: Metal Binding, Mimic (Must have Mimicked an Elemental Ki ability at least once before)
This ability allows Smith to create specific weapons related to elemental attacks. For example, he could create a flamethrower using Elemental Ki (Fire), or a tazer using Elemental Ki (Electricity). If used in conjunction with a currently Mimicked ability, this technique requires no PP usage, but if Smith wished to create a Flamethrower while mimicking another ability, it will cost 1 PP per fight. This doesn't change his currently Mimicked ability, only allows Smith limited access to a previously Mimicked ability.
Body Armor
Prerequisites: Metal Binding
Enveloping his body in metal, Smith can increase his resistance to physical damage and most kinds of ki attacks. The increased weight of the metal makes him much slower, however, and certain attacks will do more damage, such as electrical and fire attacks, and increased gravity attacks.
Turret
Prerequisites: Metal Binding, Elemental Ki (Electricity)
The technique allows Smith to create an automatically targetting turret to help him in combat. The damage output of this weapon is relatively low, unless a ki pistol or similar device was used in the creation. It also takes only a single hit to be taken out of commission. However, it can provide a distraction or even help take down a particularly troublesome opponent.

