Chubbs character-based FF Tactics-style game. First thing that popped into my head.
This might steadily grow fairly long through edits as I think about this more.
Stats transfer directly into a number equal to the percentage the character has ( 50% Agi=50 Agility)
Strength: Increases damage of and resistance to physical attacks
Focus: Increases power of and resistance to Ki techniques
Endurance: Multiply times say, ten to get your HP
Agility: Increases your hit and enemy miss chance against you, slight movement range bonuses.
And some abilities, more to come:
Combat Teleport: Essentially doubles move range. You get your move, then one free teleport per turn, possibly able to pay Ki for more.
Regen: Every turn, heals some small amount of health, can pay Ki for more.
Healing: Yep
Foresight: Can be cast on self or ally, and the next attack against them is negated. Free, but with a however many turn cooldown.
Elemental Ki: One basic move from that type in addition to whatever techs the character has because of this ability(Like, everyone with Light gets Solar Flare, etc.)
The one thing where you take less damage and move less: You take 50% less damage, move 50% less, and have an upkeep cost every turn in Ki.
Elastic: Basic attack distance increased by X squares
Psycho: Can be used to move enemies A square or two in any direction + modest damage.
Stealth: Duh
Metal Binding: One turn snare, metally twine stringy things poss with a cooldown.
Ki Spec:One additional Ki tech slot
MS: one additional Physical tech slot
Immaterial: Immune to physical attacks for one turn, one turn of CD after, 50% more Ki damage taken during.
Mimic: Copies one of target's abilities, 4 turn CD
Possession: Gain control of enemy unit for one turn. Heavy Ki Cost, capped at one unit at a time.
Survival:Once per fight Upon taking lethal damage, removes any debuffs and becomes immune to all enemy effects until character's next turn.
Time Stop: Enemy team loses their next turns, your team cannot attack or use abilities until after caster's next turn(allows movement/positioning). 5ish turn CD seems good, moderate Ki cost
Inner Strength: Eh, wtf. Same bonus stats as character in RPG
Dark Ki: All ranged attacks consider character 2 squares further back than he actually is(IE you need to be 2 squares closer than usual to land hits) Kinda eh, but I dunno about scan skills or anything and it sorta fits the harder to track nowness of Dark Ki.
No idea, wtf:
Mediumship
As for the actual Characters, they'd be largely based off the style, skillsets, stats, etc. of their RPG version.
Gonna use Trafford as my example, because he's the first on the roster that's fairly filled out.
4 techs base+Psycho+Ki Spec
Skills:
Psycho
Stunner Smile:Target loses next turn
High Speed Reload Capacity: Adds 3 to movement range when used
CMB: Banshee's Veil, 4 turn CD
The Clint Eastwood: Generic sorta ranged Ki attack
Bakhmrhrhmr madness: Lays an Upshot at target square, up to three(each costs Ki). On Trafford's next turn, they all explode dealing damage to all enemies in their 3x3 area
This might steadily grow fairly long through edits as I think about this more.
Stats transfer directly into a number equal to the percentage the character has ( 50% Agi=50 Agility)
Strength: Increases damage of and resistance to physical attacks
Focus: Increases power of and resistance to Ki techniques
Endurance: Multiply times say, ten to get your HP
Agility: Increases your hit and enemy miss chance against you, slight movement range bonuses.
And some abilities, more to come:
Combat Teleport: Essentially doubles move range. You get your move, then one free teleport per turn, possibly able to pay Ki for more.
Regen: Every turn, heals some small amount of health, can pay Ki for more.
Healing: Yep
Foresight: Can be cast on self or ally, and the next attack against them is negated. Free, but with a however many turn cooldown.
Elemental Ki: One basic move from that type in addition to whatever techs the character has because of this ability(Like, everyone with Light gets Solar Flare, etc.)
The one thing where you take less damage and move less: You take 50% less damage, move 50% less, and have an upkeep cost every turn in Ki.
Elastic: Basic attack distance increased by X squares
Psycho: Can be used to move enemies A square or two in any direction + modest damage.
Stealth: Duh
Metal Binding: One turn snare, metally twine stringy things poss with a cooldown.
Ki Spec:One additional Ki tech slot
MS: one additional Physical tech slot
Immaterial: Immune to physical attacks for one turn, one turn of CD after, 50% more Ki damage taken during.
Mimic: Copies one of target's abilities, 4 turn CD
Possession: Gain control of enemy unit for one turn. Heavy Ki Cost, capped at one unit at a time.
Survival:Once per fight Upon taking lethal damage, removes any debuffs and becomes immune to all enemy effects until character's next turn.
Time Stop: Enemy team loses their next turns, your team cannot attack or use abilities until after caster's next turn(allows movement/positioning). 5ish turn CD seems good, moderate Ki cost
Inner Strength: Eh, wtf. Same bonus stats as character in RPG
Dark Ki: All ranged attacks consider character 2 squares further back than he actually is(IE you need to be 2 squares closer than usual to land hits) Kinda eh, but I dunno about scan skills or anything and it sorta fits the harder to track nowness of Dark Ki.
No idea, wtf:
Mediumship
As for the actual Characters, they'd be largely based off the style, skillsets, stats, etc. of their RPG version.
Gonna use Trafford as my example, because he's the first on the roster that's fairly filled out.
4 techs base+Psycho+Ki Spec
Skills:
Psycho
Stunner Smile:Target loses next turn
High Speed Reload Capacity: Adds 3 to movement range when used
CMB: Banshee's Veil, 4 turn CD
The Clint Eastwood: Generic sorta ranged Ki attack
Bakhmrhrhmr madness: Lays an Upshot at target square, up to three(each costs Ki). On Trafford's next turn, they all explode dealing damage to all enemies in their 3x3 area
A man in a wheelchair with a rocket launcher can make a big explosion once, then he's as weak as any other cripple.
-Some dude on the SWTor Forums
-Some dude on the SWTor Forums

