09-13-2011, 07:19 PM
I always wanted to make an MMO that didn't have levels. Objects would be semi-permanent and you'd have to physically carry all the shit you wanted to carry. You would have to train for strength and agility by carrying rocks and lifting weights, doing agile things, whatever.
You could craft things in little "minigame" windows where you actually, ya know, craft shit by hand. The quality of your craft would be determined by your actual ability. You could craft swords and armor but the difficulty would actually be representative of how hard that shit really is.
Fighting skill would be a fair bit complicated and your skill would actually be bound by your skill in playing the game. You would have to actually learn and craft runes to cast spells that you found after fighting long and hard to the bottom of an ancient dungeon that was far away from your home, that had never been pillaged before you. Swords would break. Armor would wear and shatter from your hide as monsters beat it from your body.
Then, I also thought, WHAT BETTER AN ENEMY THAN YOUR DICKHEAD FELLOW PLAYERS!? You get rewarded for RPing or being good at shit by getting to play as monsters in the world for a certain amount of time or until you die. You could organize raids, gather resources or even just randomly slaughter people.
That's an idea I've had for a while.
You could craft things in little "minigame" windows where you actually, ya know, craft shit by hand. The quality of your craft would be determined by your actual ability. You could craft swords and armor but the difficulty would actually be representative of how hard that shit really is.
Fighting skill would be a fair bit complicated and your skill would actually be bound by your skill in playing the game. You would have to actually learn and craft runes to cast spells that you found after fighting long and hard to the bottom of an ancient dungeon that was far away from your home, that had never been pillaged before you. Swords would break. Armor would wear and shatter from your hide as monsters beat it from your body.
Then, I also thought, WHAT BETTER AN ENEMY THAN YOUR DICKHEAD FELLOW PLAYERS!? You get rewarded for RPing or being good at shit by getting to play as monsters in the world for a certain amount of time or until you die. You could organize raids, gather resources or even just randomly slaughter people.
That's an idea I've had for a while.
[SIGPIC][/SIGPIC]

