06-28-2006, 01:53 PM
Sorry I'm late.
Personally, I agree with Buijin and Goku Jr. on this one. The main page is far too general. We are supposed to be changing something about Chubbs. A little outdated page not changing something. Its more like fixing it up. Character Changing has known to be a problem for sometime, with various ideas coming in the form of suggestions in the Q/S/U. It's a really good idea to get a solid idea to fix it.
While Gohan is right, it will always be a problem, just like dolphins dying from product waste, a better system would be better to stop newer people from changing before getting used to their character, but also allowing an easy change if it gets to the point where the person really wants to change.
GJ, your idea is not bad, as it encourages getting it right the first time, but I think you should go farther then just a 10 point increase each time. Keep the score 10 as a base, as that would be good. Think of 10 as the first change. So, it would go like this.
10 + 10 = 20
20 + 15 = 35
35 + 20 = 55
Now, this may seem a tad extreme, so, we could change the starting interval just a tad.
10 + 5 = 15
15 + 10 = 25
25 + 15 = 40
And etc. That seems alot less, no? It isn't really, but it still maintains the effect I'm going for, to get it people to change right the first few times if they are going too, and from there, well, too bad so sad.
As for Bujin.
2. Personally, I disagree with tightening joining requirements just to stop a person from changing later on. Joining is already brutal enough on some joinees. Its a pretty high bar to jump. Just forcing them to think about it more could draw them away. We don't want to draw people away from Chubbs, even if they are Great Saiyaman back there, as they could improve over years here if they manage to get past their joining request. At our current settings, the bar is low enough to let some people that tried so they can improve. Any higher, and they wouldn't bother trying. So, no. I disagree on this one.
3. I agree with the first part. That would be great to help see the bright side of their character, and also them to say 'sexay' towards a non-transformer, instead of being blinded by the idea that DBZ basically presented: 'zomg!!1!1 saayins are teh uberr!!1!'. However, on the second, I disagree. You shouldn't force someone to take a certain character, or to keep it. You can, however, present the plus and minuses of the character and let him decide from there. That would make you seem less 'bossy.' Think of it as a 'are you sure you want to quit?'
4. See two for the part about the stricter join rules part. A part about joining's seriousness could be put on the join page however, as a bold warning.
5. Good idea. I agree completely. However, the list would be very hard to maintain. One or two staff members would have to maintain it on top of their own jobs, and keep track of who's joining, leaving, and etc. It's not impossible, easy in fact. But, its a time waster. I suggest having a list of all characters, with a quickly changable A or NA.
Zarbon = NA
Bujin = NA
Some Guy Who Went Inactive = A
That would be alot easier, and still effective with a legend at the top.
A = Available
N = Not Available
6. We should at least give them a chance to switch. Look at what I commented on GJ for an idea. One that became larger in the long run would be good. It gives a chance just in case, but is a threat if it goes on, which gives people, if they haven't got the right character after all these percautions, a chance or two to correct their problem.
7. I don't get what you mean here. Peer pressure?
Ya. I think this would help the character problem quite a bit Bujin. Good ideas.
For Gohan's question: could you rephrase that? Because, I have no idea what you are trying to say there.
Personally, I agree with Buijin and Goku Jr. on this one. The main page is far too general. We are supposed to be changing something about Chubbs. A little outdated page not changing something. Its more like fixing it up. Character Changing has known to be a problem for sometime, with various ideas coming in the form of suggestions in the Q/S/U. It's a really good idea to get a solid idea to fix it.
While Gohan is right, it will always be a problem, just like dolphins dying from product waste, a better system would be better to stop newer people from changing before getting used to their character, but also allowing an easy change if it gets to the point where the person really wants to change.
GJ, your idea is not bad, as it encourages getting it right the first time, but I think you should go farther then just a 10 point increase each time. Keep the score 10 as a base, as that would be good. Think of 10 as the first change. So, it would go like this.
10 + 10 = 20
20 + 15 = 35
35 + 20 = 55
Now, this may seem a tad extreme, so, we could change the starting interval just a tad.
10 + 5 = 15
15 + 10 = 25
25 + 15 = 40
And etc. That seems alot less, no? It isn't really, but it still maintains the effect I'm going for, to get it people to change right the first few times if they are going too, and from there, well, too bad so sad.
As for Bujin.
2. Personally, I disagree with tightening joining requirements just to stop a person from changing later on. Joining is already brutal enough on some joinees. Its a pretty high bar to jump. Just forcing them to think about it more could draw them away. We don't want to draw people away from Chubbs, even if they are Great Saiyaman back there, as they could improve over years here if they manage to get past their joining request. At our current settings, the bar is low enough to let some people that tried so they can improve. Any higher, and they wouldn't bother trying. So, no. I disagree on this one.
3. I agree with the first part. That would be great to help see the bright side of their character, and also them to say 'sexay' towards a non-transformer, instead of being blinded by the idea that DBZ basically presented: 'zomg!!1!1 saayins are teh uberr!!1!'. However, on the second, I disagree. You shouldn't force someone to take a certain character, or to keep it. You can, however, present the plus and minuses of the character and let him decide from there. That would make you seem less 'bossy.' Think of it as a 'are you sure you want to quit?'
4. See two for the part about the stricter join rules part. A part about joining's seriousness could be put on the join page however, as a bold warning.
5. Good idea. I agree completely. However, the list would be very hard to maintain. One or two staff members would have to maintain it on top of their own jobs, and keep track of who's joining, leaving, and etc. It's not impossible, easy in fact. But, its a time waster. I suggest having a list of all characters, with a quickly changable A or NA.
Zarbon = NA
Bujin = NA
Some Guy Who Went Inactive = A
That would be alot easier, and still effective with a legend at the top.
A = Available
N = Not Available
6. We should at least give them a chance to switch. Look at what I commented on GJ for an idea. One that became larger in the long run would be good. It gives a chance just in case, but is a threat if it goes on, which gives people, if they haven't got the right character after all these percautions, a chance or two to correct their problem.
7. I don't get what you mean here. Peer pressure?
Ya. I think this would help the character problem quite a bit Bujin. Good ideas.
For Gohan's question: could you rephrase that? Because, I have no idea what you are trying to say there.
![[Image: ZarbonRB.jpg]](http://frozendust.com/sig/RagB/ZarbonRB.jpg)

