07-27-2006, 09:09 AM
Those sound like pretty good topics to select a task on. If we come up with any more, we risk spreading ourselves too thin, so I'm all for the ones you picked, Twenty. Since there wasn't a set deadline, I would prefer to give this as much attention as it deserves, because I don't want to lose.
- Updating/moderating
- Planning
- Leadership
I'm just thinking aloud here, so stop me if I'm not being productive.
Updating/moderating: This is about being able to meet the demands and needs of the members, from updating vaults to grading spars. Most everyone wants their needs met quickly and correctly. Zarbon had something going. A staffer needs to know how to assess each and every need, like the answer to a question, or a fair and unbiased judgement for a roleplay. Even more importantly, how to diffuse a difficult situation, in say, the Asylum. There also needs to be a certain consistency with how things are dealt with, so you need to be on the same page as your coworkers. A sample task for this would be to give an Idol a bunch of these different types of problems and given a limited time in order to accomplish them all and accomplish them correctly.
Planning: A big job. Planning not only includes making a great and memorable saga, but coming up with new and interesting things that sets Flubbs apart from the rest and keeps activity flowing. The difficulty for creating a task is to try and maintain a distance between the tasks that have already been given in previous competitions.
Leadership: There's an old corporate saying: "Do it, delegate it, or dump it." We all know about taking charge and all that good stuff, but what is a task that will test all of those qualities? The only thing I can think of is putting an Idol in a leadership position and directing a team.
Oh, and Twenty, don't worry about us. We'll hold the fort down until you get back. Just go kick some Speedo ass.
- Updating/moderating
- Planning
- Leadership
I'm just thinking aloud here, so stop me if I'm not being productive.
Updating/moderating: This is about being able to meet the demands and needs of the members, from updating vaults to grading spars. Most everyone wants their needs met quickly and correctly. Zarbon had something going. A staffer needs to know how to assess each and every need, like the answer to a question, or a fair and unbiased judgement for a roleplay. Even more importantly, how to diffuse a difficult situation, in say, the Asylum. There also needs to be a certain consistency with how things are dealt with, so you need to be on the same page as your coworkers. A sample task for this would be to give an Idol a bunch of these different types of problems and given a limited time in order to accomplish them all and accomplish them correctly.
Planning: A big job. Planning not only includes making a great and memorable saga, but coming up with new and interesting things that sets Flubbs apart from the rest and keeps activity flowing. The difficulty for creating a task is to try and maintain a distance between the tasks that have already been given in previous competitions.
Leadership: There's an old corporate saying: "Do it, delegate it, or dump it." We all know about taking charge and all that good stuff, but what is a task that will test all of those qualities? The only thing I can think of is putting an Idol in a leadership position and directing a team.
Oh, and Twenty, don't worry about us. We'll hold the fort down until you get back. Just go kick some Speedo ass.
[SIGPIC][/SIGPIC]
_=Pass you by, it's all in this life you have
Pass you by, good-bye to you=_
Pass you by, good-bye to you=_

