07-30-2006, 07:30 AM
Okay. We've heard opinions from everyone present. Twenty will be back soon. Here's what we got:
Honestly, Cargo, everyone is in agreeance with the structure that is present: Updating/Moderating, Planning, and then Leadership. I'm going to say we're going to keep that as is (majority rules), but we can compromise and make Planning an individual task. Each person demonstrates their ability to bring something to the table, but not in a team setting. So:
Updating/Moderating: Team task. We have a set rotation for the most active forums, that way every team gets a play at each forum. The people who end up doing less work are knocked off. This starts off strong. If we wanted to use my "wrench," assuming we at Flubbs had an application process, randomly select 'x' number of players and pass out the fake PMs. We don't have to use it.
Planning: Individual task. We'll incorporate sagas (including a creative award system), OOC games, quests, and the like. Every single person needs to prove they can contribute something. This should be a big eliminator.
Leadership: Team task. We set to "overheat" and combine the first two tasks, now having them put their planning into action while running the site.
If any one still has a dissenting opinion about this, speak now. I vote that we assign these three tasks to people. Since we have an odd number, we can have people pair up and work on the rough outline of the task and hammer it out to polish it off. At the end, we can all pool in if necessary to determine an elimination process.
Sound good?
Honestly, Cargo, everyone is in agreeance with the structure that is present: Updating/Moderating, Planning, and then Leadership. I'm going to say we're going to keep that as is (majority rules), but we can compromise and make Planning an individual task. Each person demonstrates their ability to bring something to the table, but not in a team setting. So:
Updating/Moderating: Team task. We have a set rotation for the most active forums, that way every team gets a play at each forum. The people who end up doing less work are knocked off. This starts off strong. If we wanted to use my "wrench," assuming we at Flubbs had an application process, randomly select 'x' number of players and pass out the fake PMs. We don't have to use it.
Planning: Individual task. We'll incorporate sagas (including a creative award system), OOC games, quests, and the like. Every single person needs to prove they can contribute something. This should be a big eliminator.
Leadership: Team task. We set to "overheat" and combine the first two tasks, now having them put their planning into action while running the site.
If any one still has a dissenting opinion about this, speak now. I vote that we assign these three tasks to people. Since we have an odd number, we can have people pair up and work on the rough outline of the task and hammer it out to polish it off. At the end, we can all pool in if necessary to determine an elimination process.
Sound good?
[SIGPIC][/SIGPIC]
_=Pass you by, it's all in this life you have
Pass you by, good-bye to you=_
Pass you by, good-bye to you=_

