09-13-2006, 03:31 AM
Dude, when I said I had been thinking about this a few days ago, I wasn't kidding.
For balance issues, you could assign each troop a "weight" and say that each person can choose troops up to a certain weight. Yeah, its really 40k of me, but here's an example:
Total weight allowed: 20
Infatry cost: 2
Spec Ops cost: 3
You could take seven infantry and two spec ops.
And so on and so forth.
When I said "designated targets" I meant that a player would have to tell you who his Spec Op troops (for example) would be attacking before the battle actually started. If the player failed to do so, or didn't have a chance (ambushed, for example) then the troops would retain their "undesignated" attack values.
For the artillary fire, I had imagined them as actually having two different styles of attacks. The weaker, volley fire would cover a range shaped like a + while the "bomb" would target just a single square. Additionally, artillary would/should have the advantage of being able to fire over walls or obsticles should you choose to impliment them.
Like I said, I'm basing this all on a grid system.
For balance issues, you could assign each troop a "weight" and say that each person can choose troops up to a certain weight. Yeah, its really 40k of me, but here's an example:
Total weight allowed: 20
Infatry cost: 2
Spec Ops cost: 3
You could take seven infantry and two spec ops.
And so on and so forth.
When I said "designated targets" I meant that a player would have to tell you who his Spec Op troops (for example) would be attacking before the battle actually started. If the player failed to do so, or didn't have a chance (ambushed, for example) then the troops would retain their "undesignated" attack values.
For the artillary fire, I had imagined them as actually having two different styles of attacks. The weaker, volley fire would cover a range shaped like a + while the "bomb" would target just a single square. Additionally, artillary would/should have the advantage of being able to fire over walls or obsticles should you choose to impliment them.
Like I said, I'm basing this all on a grid system.
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