09-13-2006, 03:37 AM
In all seriousness, what you described would work a lot better for Soldier classes.
A unit would be like, say:
Rad's Waffle Unit
Long-Range Based. 100 Soldiers
40 Sniper
40 Artillary
20 Support
Something like that.
As for the grid system, I wasn't gonna do a very specific grid system in battles. Just movement like the original DA I hosted. So one square would cover the whole battlefield.
However, those stats could still work when comparing two different units
A unit would be like, say:
Rad's Waffle Unit
Long-Range Based. 100 Soldiers
40 Sniper
40 Artillary
20 Support
Something like that.
As for the grid system, I wasn't gonna do a very specific grid system in battles. Just movement like the original DA I hosted. So one square would cover the whole battlefield.
However, those stats could still work when comparing two different units

