09-13-2006, 03:47 AM
Waffuru's Rad Unit
Medium-Ranged. 80 Soldiers
20 Assault
30 Infantry
30 Support
Rad's Waffle Unit
Long-Range Based. 100 Soldiers
40 Sniper
40 Artillary
20 Support
Let's assume you guys roleplay about equally, so neither of your characters die.
Off the top of my head, without any roleplays to go off of:
Waff's Infatries gets fucked by your Snipers, but the Snipers are slightly bogged down by the Assaults. The Supports cancel each other out, but he has more so it'd be a little more on his side.
Overall, you would win if it was based off the troops alone (no roleplaying or power levels or techniques)
Probably:
Waffuru left with 10 Assault, 20 Support, 2 Infantry. Rad left with 31 Sniper, 38 Artillary, 8 Support.
There could be less causualties depending on the situation of the battle.
On a similar topic, maybe we should just have 3-4 soldier types available to start and have the more dangerous ones be earned as we go
Medium-Ranged. 80 Soldiers
20 Assault
30 Infantry
30 Support
Rad's Waffle Unit
Long-Range Based. 100 Soldiers
40 Sniper
40 Artillary
20 Support
Let's assume you guys roleplay about equally, so neither of your characters die.
Off the top of my head, without any roleplays to go off of:
Waff's Infatries gets fucked by your Snipers, but the Snipers are slightly bogged down by the Assaults. The Supports cancel each other out, but he has more so it'd be a little more on his side.
Overall, you would win if it was based off the troops alone (no roleplaying or power levels or techniques)
Probably:
Waffuru left with 10 Assault, 20 Support, 2 Infantry. Rad left with 31 Sniper, 38 Artillary, 8 Support.
There could be less causualties depending on the situation of the battle.
On a similar topic, maybe we should just have 3-4 soldier types available to start and have the more dangerous ones be earned as we go

