09-21-2006, 01:57 AM
Quote:Originally posted by PanbuukinThe one thing which will make or break a saga is activity. If you don't have the member's help, it's going to crumble, so you have to keep people posting one way or another. Honestly, a lot of that can come from hype - the promise of excitement, deaths, rewards, etc. But that soon wears off, and if a saga doesn't have what it takes to keep people interested, it becomes obvious very quickly.
What qualities do you think a saga should have?
For the most part, you have to give people almost constant rapport that they're being listened to, and their actions are having an effect. For a storyline saga, if you leave people to post and make up storylines for themselves, all you're doing is limiting what they could be otherwise doing in a personal roleplay. But at the same time, you need to have some flexibility in your story. If the members can't affect the course of the saga whatsoever, then it becomes boring for them since they're basically reading a story and not taking part.
It has to be unique. Some things get boring after they've been done o-so-many times. If nothing else, new ideas get people's attention. And you need a good number of people to have a good saga. And once they're in, you need to keep them interested however you can. As I said before, flexibility is key. A good example is the end of DA06. BJ didn't let it get to the stage where things got dull. Before that happened, he threw a spanner in the works and forced people to start killing each other. Then he brought the survivors together before it could become a waiting-fest.
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Bra Wrote:People are dumb, essentially.

