09-22-2006, 02:07 AM
Yeah, what Raditzu said. The idea of "cities" (or whatever) as places for recruitment would be downright amazing.
That said, you ought to consider implementing a point system. Each player starts off with only five soldiers, that they hand-pick. As they go throughout the game, they gain points for various things (you could do this on a roleplay-by-roleplay level, or for doing crowd-pleasing things, such as the Popularity idea in DA2006). They can then "spend" the points at the cities we put on the map.
For one, it would penalize those who would prefer to find a desolate corner and hide. Sure, they might stay away from the fray, but they will EVENTUALLY be found. And without having been able to spend points on new soldiers at the cities (where people will inevitably congregate), they will be push-overs. With this system, you'd have to actually make risks to stand a chance.
I think it would be best if we kept the numbers relatively small, though. With maybe 3 or 4 soldiers a piece, tactics become sharper, forcing someone to specialize in a particular area instead of simply spreading out their numbers equally among the six categories. Also, it would enable the competitors to roleplay interactions between themselves and the soldiers, and I think that's downright awesome.
The question has to be raised, though. Will these soldiers be real people, or fictitious entities created by Syntex?
That said, you ought to consider implementing a point system. Each player starts off with only five soldiers, that they hand-pick. As they go throughout the game, they gain points for various things (you could do this on a roleplay-by-roleplay level, or for doing crowd-pleasing things, such as the Popularity idea in DA2006). They can then "spend" the points at the cities we put on the map.
For one, it would penalize those who would prefer to find a desolate corner and hide. Sure, they might stay away from the fray, but they will EVENTUALLY be found. And without having been able to spend points on new soldiers at the cities (where people will inevitably congregate), they will be push-overs. With this system, you'd have to actually make risks to stand a chance.
I think it would be best if we kept the numbers relatively small, though. With maybe 3 or 4 soldiers a piece, tactics become sharper, forcing someone to specialize in a particular area instead of simply spreading out their numbers equally among the six categories. Also, it would enable the competitors to roleplay interactions between themselves and the soldiers, and I think that's downright awesome.
The question has to be raised, though. Will these soldiers be real people, or fictitious entities created by Syntex?

