05-16-2006, 01:42 PM
Hehehe... I can't resist these threads.
Compass Strike
A move that serves not one, not two, but three purposes for Hellfighter 17. This attack takes very little time to charge up, and can be successfully executed in a matter of seconds. By focusing his internal energy into his hand, the android will bring his fist slamming down onto the ground. From the point of impact, four thin tendrils of energy will lash out, each remaining perfectly horizontal, and always ninety degrees apart from one another. The blast travels rather quickly, giving an opponent only a few seconds to react, or else be hit full force by one of the blasts. In this manner, Hellfighter 17 doesn't even need to turn around to hit someone to his left, right, or behind him. This move is also best used in a situation in which the android is surrounded by multiple opponents, and needs to split them up. Finally, one of the unexpected bonuses of this move, is that it can help the poor android when he gets himself lost. The energy from this attack has a slight magnetic charge to it, and each blast is slightly polar in electrical charge as well. In this way, two of the blasts will head directly for the northern and southern magnetic poles of the earth. The other two blasts will be kept perfectly perpendicular to the two horizontal blasts due to the opposing charges of the blasts, and therefore, head east and west. However, the android will have to know how to read a compass if this move is to be of any help to him in that manner.
There's plenty more where that came from. I'm not sure if you're looking for funny, useful, powerful, or defensive moves, so it was hard to pin down what you wanted.
Compass Strike
A move that serves not one, not two, but three purposes for Hellfighter 17. This attack takes very little time to charge up, and can be successfully executed in a matter of seconds. By focusing his internal energy into his hand, the android will bring his fist slamming down onto the ground. From the point of impact, four thin tendrils of energy will lash out, each remaining perfectly horizontal, and always ninety degrees apart from one another. The blast travels rather quickly, giving an opponent only a few seconds to react, or else be hit full force by one of the blasts. In this manner, Hellfighter 17 doesn't even need to turn around to hit someone to his left, right, or behind him. This move is also best used in a situation in which the android is surrounded by multiple opponents, and needs to split them up. Finally, one of the unexpected bonuses of this move, is that it can help the poor android when he gets himself lost. The energy from this attack has a slight magnetic charge to it, and each blast is slightly polar in electrical charge as well. In this way, two of the blasts will head directly for the northern and southern magnetic poles of the earth. The other two blasts will be kept perfectly perpendicular to the two horizontal blasts due to the opposing charges of the blasts, and therefore, head east and west. However, the android will have to know how to read a compass if this move is to be of any help to him in that manner.
There's plenty more where that came from. I'm not sure if you're looking for funny, useful, powerful, or defensive moves, so it was hard to pin down what you wanted.

