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NRPG The Talent/Flaw system
#4
Pink Underoo Wrote:However, in the specific example you brought up I don't think I'd allow it. At one point I did have it set up so being unable to use a specific Nature Manipulation was counted as a Flaw, but after a while I figured that since most characters only use one or two types of Nature Manipulation anyway it would be abusive to gain points for something that isn't a true Flaw.

Just kind of playing Devil's Advocate now.

So, will all players be limited to only being able to learn techniques from a couple of different elements? If I have Fire and Earth, will I not be able to learn Wind or Water, for example?

It makes sense that people choose to specialize one element over another, its fun and thematic, but its still a conscious choice. Point being that someone else could just easily have an Earth, a Wind, and a couple Fire techniques. Its just letting people take a "flaw" without gaining the benefits of taking a flaw, at that point.
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Messages In This Thread
NRPG The Talent/Flaw system - by Pinky - 03-05-2008, 03:48 AM
The Talent/Flaw system - by Kaden - 03-05-2008, 08:25 PM
The Talent/Flaw system - by Pinky - 03-05-2008, 11:01 PM
The Talent/Flaw system - by Kaden - 03-05-2008, 11:42 PM
The Talent/Flaw system - by Pinky - 03-05-2008, 11:57 PM
The Talent/Flaw system - by Kaden - 03-06-2008, 12:01 AM
The Talent/Flaw system - by Pinky - 03-06-2008, 12:03 AM
The Talent/Flaw system - by Kaden - 03-06-2008, 12:09 AM
The Talent/Flaw system - by Pinky - 03-06-2008, 12:29 AM
The Talent/Flaw system - by Kaden - 03-08-2008, 02:46 AM
The Talent/Flaw system - by Pinky - 08-26-2008, 12:24 AM
The Talent/Flaw system - by Pinky - 09-25-2008, 05:57 PM
The Talent/Flaw system - by Ashe - 10-01-2008, 12:44 AM

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