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[04] Stats
#1
STATS


This is a very simple and easy system to understand. There are four actual stats: Strength, Focus, Endurance, and Agility. The fifth and final thing you’ll see listed under your stats is Combat Ability, which is the overall ranking of your character’s fighting strength.
  • Strength – this is your physical attack power. Basically, this determines how hard you can throw a punch, and how much physical punishment you can dish out.
  • Focus – this is your ki attack power. This shows how much of a sting your energy attacks cause, how quickly your ki moves, and how big of a mark it can leave.
  • Endurance – this is your defense. Everything from being able to withstand a kick to the gut to how you can hold out against an enemy’s energy blast.
  • Agility – this is your movement and attack speed. This covers how quick you can move, how fast you can deal out the pain, and how swiftly you can dodge somebody’s attacks.
  • Power Points - Abbreviated "PP" this is used to access the most powerful techniques and tap into higher levels of power.
When you create a new character, you’ll be required to distribute 100 “percentage points” amongst the four stats. How many points go where is entirely up to you. Each stat must have a minimum of 1%, be a whole number (no decimals), and all four numbers must add up to exactly 100. For example, your distribution could look something like this:

Quote:Strength: 25%
Focus: 10%
Endurance: 5%
Agility: 60%
Obviously, that character favors speed over attack power and defense. You decide your stats based on how you like your character to fight, or your personal preference of style. You can have a higher percentage for one aspect of battle or keep them all balanced. It’s up to you!

Once you pick your percentage distribution, these stats do not change.


Combat Ability

As stated before, this is the overall measurement of your character’s fighting strength. It’s a measuring stick that helps determine the stronger warrior when two or more are compared together, as well as it governs just how powerful you really are. Each character starts off with a CA of 500. Combat Ability is comprised of the XP you have pumped into it, and any items you’ve equipped with CA-increasing effects. Items only offer benefits so long as they are equipped to one of your Head, Body, or Accessory slots. Combat Ability is only permanently increased through the earning of XP itself. Your Combat Ability may also be multiplied through the earned use of Power Ups, although this is just temporary, lasting only as long as you are in a transformed state.

The distribution of your overall strength is reflected by the percentage of each of the four stats. For example, if two characters had an Agility of 60%, the one with the higher Combat Ability moves faster.

Power Points and Power-Ups

Unlike the other four stats, Power Points can be constantly changing. Power Points can be spent in order to activate Power-Ups, giving your character increased strength in combat. Once a Power-Up is activated, Power Points are immediately drained from a character and a Power-Up can only be activated if the character has enough Power Points stored. In addition to Power-Ups, it is possible to craft Custom Techs that draw on Power Points to greatly increase their strength.

Once a Power-Up is activated, it will last until the current threat has either been resolved or is no longer the focus of your character's attention. For example, if your character finds themselves fighting back a zombie horde and activates a Power-Up, it will last until the zombie horde has either been defeated, or your character has escaped. If, after winning or running, you character then comes across a big bad guy, your character would either have to pay the PP cost of their Power-Up again or return to their base form.

Aside from the Regeneration Ability, Power Points do not regenerate on their own. The only way to recover PP is through the use of consumable items that are available in the shop. Be warned, however, a character can not hold more than 3 PP-restoring items at any one time. Other Techniques and Abilities -- such as Ki Absorption, Venomous Ki, and Healing -- may be used to affect the PP of other characters.

There are only two situations where a Power-Up costs no Power Points. The first is while in the Afterlife. The second is when in a personal storyline; in a personal story, however, using a Power-Up against another player will still cost PP.
[SIGPIC][/SIGPIC]
_=So wake me when it's through
I don't want to feel the things that you do
Don't worry, I'll be fine
I just don't want this dream, wake me up inside=_
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